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added 4 characters in body
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vklidu
  • 36.9k
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  • 141

I wanted to come up with Lattice version, because there is not a way to adjust wave shape inside modifier in a shape I would like to. With Lattice deformer it is possible in some limited way, also with lattice you can completely fix snake's head position ... the biggest issue here is material.


  • Instead of curve objects you can go with mesh object, because with mesh you can set a vertex group to be affected by Wave modifier.

enter image description here

  • Add Lattice like resolution U 12 / V 6 / W 1 and transform basic shape in object mode to cover wavy strip
  • To make final bended waves less spiky go to edit mode select middle controls points and with proportional editing enabled scale on X axis t move grid closer to sides.
  • Add Simple Deform > Bend modifier to Lattice object

enter image description here

  • As final step - create mesh Snake object and with all modifiers of wavy strip disabled add Surface Deform modifier > Target – wavy strip and Bind it.

enter image description here

Notes:

  • use Subdivision modifiers as many you need
  • you can also move lattice vertices in snake tail part closer to head - like that bended tail became closer to fat part of snake body (same in your reference)
  • the biggest issue is shader that calculates texture coordinates before lattice ...

The biggest issue is shader that calculates texture coordinates before lattice ...

enter image description here

I wanted to come up with Lattice version, because there is not a way to adjust wave shape inside modifier in a shape I would like to. With Lattice deformer it is possible in some limited way, also with lattice you can completely fix snake's head position ... the biggest issue here is material.


  • Instead of curve objects you can go with mesh object, because with mesh you can set a vertex group to be affected by Wave modifier.

enter image description here

  • Add Lattice like resolution U 12 / V 6 / W 1 and transform basic shape in object mode to cover wavy strip
  • To make final bended waves less spiky go to edit mode select middle controls points and with proportional editing enabled scale on X axis t move grid closer to sides.
  • Add Simple Deform > Bend modifier to Lattice object

enter image description here

  • As final step - create mesh Snake object and with all modifiers of wavy strip disabled add Surface Deform modifier > Target – wavy strip and Bind it.

enter image description here

Notes:

  • use Subdivision modifiers as many you need
  • you can also move lattice vertices in snake tail part closer to head - like that bended tail became closer to fat part of snake body (same in your reference)
  • the biggest issue is shader that calculates texture coordinates before lattice ...

enter image description here

I wanted to come up with Lattice version, because there is not a way to adjust wave shape inside modifier in a shape I would like to. With Lattice deformer it is possible in some limited way, also with lattice you can completely fix snake's head position ... the biggest issue here is material.


  • Instead of curve objects you can go with mesh object, because with mesh you can set a vertex group to be affected by Wave modifier.

enter image description here

  • Add Lattice like resolution U 12 / V 6 / W 1 and transform basic shape in object mode to cover wavy strip
  • To make final bended waves less spiky go to edit mode select middle controls points and with proportional editing enabled scale on X axis t move grid closer to sides.
  • Add Simple Deform > Bend modifier to Lattice object

enter image description here

  • As final step - create mesh Snake object and with all modifiers of wavy strip disabled add Surface Deform modifier > Target – wavy strip and Bind it.

enter image description here

Notes:

  • use Subdivision modifiers as many you need
  • you can also move lattice vertices in snake tail part closer to head - like that bended tail became closer to fat part of snake body (same in your reference)

The biggest issue is shader that calculates texture coordinates before lattice ...

enter image description here

Source Link
vklidu
  • 36.9k
  • 1
  • 62
  • 141

I wanted to come up with Lattice version, because there is not a way to adjust wave shape inside modifier in a shape I would like to. With Lattice deformer it is possible in some limited way, also with lattice you can completely fix snake's head position ... the biggest issue here is material.


  • Instead of curve objects you can go with mesh object, because with mesh you can set a vertex group to be affected by Wave modifier.

enter image description here

  • Add Lattice like resolution U 12 / V 6 / W 1 and transform basic shape in object mode to cover wavy strip
  • To make final bended waves less spiky go to edit mode select middle controls points and with proportional editing enabled scale on X axis t move grid closer to sides.
  • Add Simple Deform > Bend modifier to Lattice object

enter image description here

  • As final step - create mesh Snake object and with all modifiers of wavy strip disabled add Surface Deform modifier > Target – wavy strip and Bind it.

enter image description here

Notes:

  • use Subdivision modifiers as many you need
  • you can also move lattice vertices in snake tail part closer to head - like that bended tail became closer to fat part of snake body (same in your reference)
  • the biggest issue is shader that calculates texture coordinates before lattice ...

enter image description here