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    $\begingroup$ Thank you for your answer. Following a path - like moving on a rails won't help much, but using a curve to control the shape of the snake is a good approach. I would love to see what you came up with using the Mesh Deform Modifier. I haven't thought about using it as part of the solution. A screenshots or example blend file could be very helpful. $\endgroup$ Commented Jul 17, 2021 at 12:04
  • $\begingroup$ Sorry not having the time for that, though its pretty simple, you model it all traight (as a long line alike cube, you put a straightned snake in , and then deform that cube to a circle (snake will deform as well), pushing the snake forward, will move it through the mesh deformer (following it) $\endgroup$
    – Peter
    Commented Jul 23, 2021 at 7:27