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Another way is to model a single can and UV map the textures,.thenThen duplicate ityour textured can as many times as needed and, the last step, animate the cans. I learned that Blender often requires the right order to achieve the desired effect.
Another way is to model a single can and UV map the textures,then duplicate it as many times as needed and, the last step, animate the cans. I learned that Blender often requires the right order to achieve the desired effect.
Another way is to model a single can and UV map the textures.Then duplicate your textured can as many times as needed and, the last step, animate the cans. I learned that Blender often requires the right order to achieve the desired effect.
Another way is to model a single can and UV map the textures, then duplicate it as many times as needed and, the last step, animate the cans. I learned that Blender often requires the right order to achieve the desired effect.