You are not logged in. Your edit will be placed in a queue until it is peer reviewed.
We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.
-
$\begingroup$ I think it's the best one can do at this stage. $\endgroup$– Maulik SharmaCommented Apr 20, 2021 at 7:16
-
$\begingroup$ @MaulikSharma I edited my answer, at the bottom I've got another solution. In the end it's not necessary to have many different materials on one object, you could make a single one of them. $\endgroup$– Gordon BrinkmannCommented Apr 20, 2021 at 7:22
-
1$\begingroup$ Why didn't I think of that. I have used that approach so many times in my projects🤦♂️🤦♂️ $\endgroup$– Maulik SharmaCommented Apr 20, 2021 at 7:38
-
$\begingroup$ Thank you for the comment!! Gordon Brinkmann. You gave me many hints. I'll try several ways for assigning. Whether I succeed or not, I'll leave the comment later. I need some time. $\endgroup$– VarrickCommented Apr 20, 2021 at 8:15
-
1$\begingroup$ Of course this would have been the right order - but in your question you said you can't or don't want to duplicate the one can because you put so much effort in the others before. The problem you describe can be easily solved with a mask texture. Make it black where it should be plastic and white where it should be metal. Plug that into the Metallic input of a Principled BSDF. Now you have metal and plastic masked out. If you want different Roughness for plastic and metal, e.g. 0.2 for plastic and 0.4 for metal than map the 0 and 1 to 0.2 and 0.4 with a Color Ramp or Map Range node. $\endgroup$– Gordon BrinkmannCommented Apr 20, 2021 at 12:52
|
Show 5 more comments
How to Edit
- Correct minor typos or mistakes
- Clarify meaning without changing it
- Add related resources or links
- Always respect the author’s intent
- Don’t use edits to reply to the author
How to Format
-
create code fences with backticks ` or tildes ~
```
like so
``` -
add language identifier to highlight code
```python
def function(foo):
print(foo)
``` - put returns between paragraphs
- for linebreak add 2 spaces at end
- _italic_ or **bold**
- indent code by 4 spaces
- backtick escapes
`like _so_`
- quote by placing > at start of line
- to make links (use https whenever possible)
<https://example.com>
[example](https://example.com)
<a href="https://example.com">example</a> - MathJax equations
$\sin^2 \theta$
How to Tag
A tag is a keyword or label that categorizes your question with other, similar questions. Choose one or more (up to 5) tags that will help answerers to find and interpret your question.
- complete the sentence: my question is about...
- use tags that describe things or concepts that are essential, not incidental to your question
- favor using existing popular tags
- read the descriptions that appear below the tag
If your question is primarily about a topic for which you can't find a tag:
- combine multiple words into single-words with hyphens (e.g. cycles-render-engine), up to a maximum of 35 characters
- creating new tags is a privilege; if you can't yet create a tag you need, then post this question without it, then ask the community to create it for you
lang-py