Timeline for Can't get simple uneven reflection map working
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Mar 13, 2021 at 0:38 | vote | accept | Ozzy | ||
Mar 12, 2021 at 22:12 | comment | added | Gordon Brinkmann | The help pages here are a good... well, help :) Check this link: blender.stackexchange.com/help/someone-answers | |
Mar 12, 2021 at 21:16 | comment | added | Ozzy | I was looking for some sort of button to mark this as answered or anything but there's nothing i can find to mark your answer as correct. Where are the options to do that ? Thanks in advance.. Sorry I'm new to this Platform. | |
Mar 12, 2021 at 10:04 | comment | added | Gordon Brinkmann | You might consider to accept the answer as correct then. There's always tweaking possible and the result also depends a lot on lighting and environment settings so this is nothing which could be ultimately solved. | |
Mar 11, 2021 at 23:46 | comment | added | Ozzy | Thank you so much, I am quite new and i need to learn how important it is to work with very low numbers and realize how much can change by 0,x values. THANKS SO MUCH! | |
Mar 11, 2021 at 20:47 | history | edited | Gordon Brinkmann | CC BY-SA 4.0 |
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Mar 11, 2021 at 14:34 | comment | added | Gordon Brinkmann | Well, it has to be there for some reason :D I just figured that if the paint has some serious damage or fissures, than even a clearcoat won't cover them up and make them smooth. Usually several layers of clearcoat help to even out small imperfections on a surface, but the reflections in the original show that this doesn't work here. It's just a pity I don't have a good scratch texture. | |
Mar 11, 2021 at 14:20 | comment | added | jachym michal | Great idea to use the Clearcoat normal input - learned something new today :) | |
Mar 11, 2021 at 10:50 | history | answered | Gordon Brinkmann | CC BY-SA 4.0 |