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Mar 3, 2023 at 11:42 comment added moonboots Oh Ok I didn't know that, I'll test it, thanks
Mar 3, 2023 at 11:07 comment added Tortenrandband For me (3.2) the build modifier uses the face indices (not vert indices) to build the mesh. Meaning you need to select all faces in face mode and then 'Reverse' in 'Sort Elements'.
Nov 1, 2022 at 8:43 comment added vklidu @AllenSimpson ... Ha :) Thanks man, awesome ... good catch. With "Selected" order sounds great, but now this didn't work for me :) 3.4 ... any trick here I missed? again :)
Nov 1, 2022 at 0:30 comment added Allen Simpson @vklidu I had to look at the operator panel and change from Vertices to Faces, I see it's in the answer but I didn't know if it was always there or if you missed it. I did :)
Nov 1, 2022 at 0:29 comment added Allen Simpson For a complicated looping structure my idea was to select one end and then use Ctrl+Num+ to add selection, and then sort by selected.
Nov 1, 2022 at 0:27 history edited Allen Simpson CC BY-SA 4.0
added 10 characters in body
May 16, 2021 at 17:33 comment added moonboots @ yossico, hello, could you please tell a bit more?
May 16, 2021 at 15:35 comment added yossico I think you should BOLD the select all in edit mode
Dec 26, 2020 at 15:53 history edited moonboots CC BY-SA 4.0
added 1 character in body
Dec 26, 2020 at 14:24 history edited moonboots CC BY-SA 4.0
added 307 characters in body
Dec 26, 2020 at 14:14 history edited brockmann CC BY-SA 4.0
manual links
Dec 26, 2020 at 13:08 comment added Chris wow....how great is that?!!!!!!
Dec 26, 2020 at 12:57 comment added moonboots mmh yes it has an effect, you must miss a step. Too bad it's not easier to choose the vertex index though...
Dec 26, 2020 at 12:51 comment added vklidu @moonboots Thanks a lot I didnt know about the "Sort Elements" abilities :) Great to know :) Just it doesn't seem to have an effect to Build modifier for me, tested 2.82 and 2.92.
Dec 26, 2020 at 9:41 history edited moonboots CC BY-SA 4.0
deleted 58 characters in body
Dec 26, 2020 at 8:56 comment added moonboots Ok I've edited my answer
Dec 26, 2020 at 8:55 history edited moonboots CC BY-SA 4.0
added 183 characters in body
Dec 26, 2020 at 8:41 vote accept blender breath
Dec 26, 2020 at 8:41 comment added blender breath Yep, that certainly worked great, just one thing though. I cannot find the indices you told me in the overlay panel. I googled and saw a few screenshots, but cannot find in my blender 2.91. On the left is my overlay panel, and on the right is the one from google. Where is the feature not residing? I tried to google it and nothing seems to show it. ibb.co/NTtdpJX
Dec 26, 2020 at 8:05 history answered moonboots CC BY-SA 4.0