Timeline for How to control the direction for the Build modifier?
Current License: CC BY-SA 4.0
20 events
when toggle format | what | by | license | comment | |
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Mar 3, 2023 at 11:42 | comment | added | moonboots | Oh Ok I didn't know that, I'll test it, thanks | |
Mar 3, 2023 at 11:07 | comment | added | Tortenrandband | For me (3.2) the build modifier uses the face indices (not vert indices) to build the mesh. Meaning you need to select all faces in face mode and then 'Reverse' in 'Sort Elements'. | |
Nov 1, 2022 at 8:43 | comment | added | vklidu | @AllenSimpson ... Ha :) Thanks man, awesome ... good catch. With "Selected" order sounds great, but now this didn't work for me :) 3.4 ... any trick here I missed? again :) | |
Nov 1, 2022 at 0:30 | comment | added | Allen Simpson | @vklidu I had to look at the operator panel and change from Vertices to Faces, I see it's in the answer but I didn't know if it was always there or if you missed it. I did :) | |
Nov 1, 2022 at 0:29 | comment | added | Allen Simpson | For a complicated looping structure my idea was to select one end and then use Ctrl+Num+ to add selection, and then sort by selected. | |
Nov 1, 2022 at 0:27 | history | edited | Allen Simpson | CC BY-SA 4.0 |
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May 16, 2021 at 17:33 | comment | added | moonboots | @ yossico, hello, could you please tell a bit more? | |
May 16, 2021 at 15:35 | comment | added | yossico | I think you should BOLD the select all in edit mode | |
Dec 26, 2020 at 15:53 | history | edited | moonboots | CC BY-SA 4.0 |
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Dec 26, 2020 at 14:24 | history | edited | moonboots | CC BY-SA 4.0 |
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Dec 26, 2020 at 14:14 | history | edited | brockmann | CC BY-SA 4.0 |
manual links
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Dec 26, 2020 at 13:08 | comment | added | Chris | wow....how great is that?!!!!!! | |
Dec 26, 2020 at 12:57 | comment | added | moonboots | mmh yes it has an effect, you must miss a step. Too bad it's not easier to choose the vertex index though... | |
Dec 26, 2020 at 12:51 | comment | added | vklidu | @moonboots Thanks a lot I didnt know about the "Sort Elements" abilities :) Great to know :) Just it doesn't seem to have an effect to Build modifier for me, tested 2.82 and 2.92. | |
Dec 26, 2020 at 9:41 | history | edited | moonboots | CC BY-SA 4.0 |
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Dec 26, 2020 at 8:56 | comment | added | moonboots | Ok I've edited my answer | |
Dec 26, 2020 at 8:55 | history | edited | moonboots | CC BY-SA 4.0 |
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Dec 26, 2020 at 8:41 | vote | accept | blender breath | ||
Dec 26, 2020 at 8:41 | comment | added | blender breath | Yep, that certainly worked great, just one thing though. I cannot find the indices you told me in the overlay panel. I googled and saw a few screenshots, but cannot find in my blender 2.91. On the left is my overlay panel, and on the right is the one from google. Where is the feature not residing? I tried to google it and nothing seems to show it. ibb.co/NTtdpJX | |
Dec 26, 2020 at 8:05 | history | answered | moonboots | CC BY-SA 4.0 |