Timeline for How to rotate a procedural texture on a single object?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jan 9, 2023 at 18:44 | answer | added | paradoxdrifter | timeline score: 0 | |
Nov 27, 2020 at 15:07 | vote | accept | Frank | ||
Nov 13, 2020 at 15:42 | comment | added | cnisidis | of course they do except in case you mean generated UVs (object UVs) | |
Nov 13, 2020 at 13:28 | comment | added | lemon | A possibility, use object index and define the rotation you want depending on it. | |
Nov 13, 2020 at 12:19 | comment | added | Frank | But a procedural material doesn't use UV coordinates, right? A procedural material is 3D, not 2D. | |
Nov 13, 2020 at 12:14 | answer | added | Rich Sedman | timeline score: 2 | |
Nov 13, 2020 at 12:14 | comment | added | cnisidis | I would rotate the object's UVs instead. | |
Nov 13, 2020 at 12:03 | history | asked | Frank | CC BY-SA 4.0 |