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  • $\begingroup$ I would rotate the object's UVs instead. $\endgroup$
    – cnisidis
    Commented Nov 13, 2020 at 12:14
  • $\begingroup$ But a procedural material doesn't use UV coordinates, right? A procedural material is 3D, not 2D. $\endgroup$
    – Frank
    Commented Nov 13, 2020 at 12:19
  • 1
    $\begingroup$ A possibility, use object index and define the rotation you want depending on it. $\endgroup$
    – lemon
    Commented Nov 13, 2020 at 13:28
  • $\begingroup$ of course they do except in case you mean generated UVs (object UVs) $\endgroup$
    – cnisidis
    Commented Nov 13, 2020 at 15:42