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Timeline for Radial wipe using mask modifier

Current License: CC BY-SA 4.0

9 events
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Sep 10, 2020 at 11:43 comment added moonboots yes you're right
Sep 10, 2020 at 11:43 comment added Robin Betts @moonboots .. Could put a rainbow in if you like.. Object space, radial gradient, mapped through color-ramp, HSV clockwise..
Sep 10, 2020 at 11:38 comment added moonboots oh of course my bad, so yes if it's a simple colored band your solution works fine
Sep 10, 2020 at 11:36 comment added Robin Betts @moonboots Looking back at the file, it does seem to be weight-painting, which partly explains his problem.. the gradient is not truly along the curve. It would have been better to paint the gradient on a straight band, and then deform it to a semicircle.
Sep 10, 2020 at 11:32 comment added moonboots As I said I think we lack some informations from Blender Breath ;)
Sep 10, 2020 at 11:20 comment added Robin Betts You mean the shader option? That would be a procedural transparency mask on the original dial, no separate masking object? Or a transparency mask on the masking object? Have I missed the whole point? I was just imitating the effect in the .blend file, but smoothly.. (I thought :) )
Sep 10, 2020 at 11:15 comment added moonboots so with this solution how does it hide what's behind? do you mean it has the same color as the background? I think we lack informations...
Sep 10, 2020 at 10:47 comment added Robin Betts .. or you do the whole thing with a shader, if the context allows..
Sep 10, 2020 at 10:46 history answered Robin Betts CC BY-SA 4.0