Timeline for Radial wipe using mask modifier
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Sep 10, 2020 at 11:43 | comment | added | moonboots | yes you're right | |
Sep 10, 2020 at 11:43 | comment | added | Robin Betts♦ | @moonboots .. Could put a rainbow in if you like.. Object space, radial gradient, mapped through color-ramp, HSV clockwise.. | |
Sep 10, 2020 at 11:38 | comment | added | moonboots | oh of course my bad, so yes if it's a simple colored band your solution works fine | |
Sep 10, 2020 at 11:36 | comment | added | Robin Betts♦ | @moonboots Looking back at the file, it does seem to be weight-painting, which partly explains his problem.. the gradient is not truly along the curve. It would have been better to paint the gradient on a straight band, and then deform it to a semicircle. | |
Sep 10, 2020 at 11:32 | comment | added | moonboots | As I said I think we lack some informations from Blender Breath ;) | |
Sep 10, 2020 at 11:20 | comment | added | Robin Betts♦ | You mean the shader option? That would be a procedural transparency mask on the original dial, no separate masking object? Or a transparency mask on the masking object? Have I missed the whole point? I was just imitating the effect in the .blend file, but smoothly.. (I thought :) ) | |
Sep 10, 2020 at 11:15 | comment | added | moonboots | so with this solution how does it hide what's behind? do you mean it has the same color as the background? I think we lack informations... | |
Sep 10, 2020 at 10:47 | comment | added | Robin Betts♦ | .. or you do the whole thing with a shader, if the context allows.. | |
Sep 10, 2020 at 10:46 | history | answered | Robin Betts♦ | CC BY-SA 4.0 |