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  • $\begingroup$ .. or you do the whole thing with a shader, if the context allows.. $\endgroup$
    – Robin Betts
    Commented Sep 10, 2020 at 10:47
  • $\begingroup$ so with this solution how does it hide what's behind? do you mean it has the same color as the background? I think we lack informations... $\endgroup$
    – moonboots
    Commented Sep 10, 2020 at 11:15
  • $\begingroup$ You mean the shader option? That would be a procedural transparency mask on the original dial, no separate masking object? Or a transparency mask on the masking object? Have I missed the whole point? I was just imitating the effect in the .blend file, but smoothly.. (I thought :) ) $\endgroup$
    – Robin Betts
    Commented Sep 10, 2020 at 11:20
  • $\begingroup$ As I said I think we lack some informations from Blender Breath ;) $\endgroup$
    – moonboots
    Commented Sep 10, 2020 at 11:32
  • $\begingroup$ @moonboots Looking back at the file, it does seem to be weight-painting, which partly explains his problem.. the gradient is not truly along the curve. It would have been better to paint the gradient on a straight band, and then deform it to a semicircle. $\endgroup$
    – Robin Betts
    Commented Sep 10, 2020 at 11:36