Timeline for Is there any technique to give a metaball effect to the particles emitting from a UV Sphere?
Current License: CC BY-SA 4.0
18 events
when toggle format | what | by | license | comment | |
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Aug 6, 2021 at 11:51 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
Improve grammar
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Mar 13, 2021 at 19:50 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
clarify explanation
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Mar 13, 2021 at 2:53 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
fix typos
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Sep 10, 2020 at 11:22 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
added 125 characters in body
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Sep 10, 2020 at 10:40 | comment | added | Arun Nura | Thank You very much for the tips | |
Sep 10, 2020 at 10:40 | vote | accept | Arun Nura | ||
Sep 9, 2020 at 20:02 | comment | added | Duarte Farrajota Ramos♦ | I've been aching for the legacy texture system to be replaced by node based solution, ideally compatible with Cycles/EEVEE nodes. One could then conjure up more complex setups or even match a displacement node with the material textures. | |
Sep 9, 2020 at 19:54 | comment | added | Robin Betts♦ | The whole texture system seems more 'legacy' than any other part of Blender.. I guess nodes will deal with it, so not worth special attention.. | |
Sep 9, 2020 at 18:58 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
added 297 characters in body
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Sep 9, 2020 at 18:40 | comment | added | Duarte Farrajota Ramos♦ | I rarely even save my answer files, providing a ready made solution feels detrimental to learning, compared to recreating the steps yourself. It also seems beyond the scope of the original question, but it took all of five minutes to make from scratch, so I'm sure catch on quick :) | |
Sep 9, 2020 at 18:34 | comment | added | lemon | Duarte... will give a try tomorrow... a blend file would be time sparing... but we have to work too, to learn around this, so this is not a request... Thanks again, this answer should be one of the great ones. | |
Sep 9, 2020 at 18:29 | comment | added | Duarte Farrajota Ramos♦ | @lemon Check it out, let me know if anything is unclear ;) | |
Sep 9, 2020 at 18:28 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
add particle settings
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Sep 9, 2020 at 18:13 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
added 89 characters in body
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Sep 9, 2020 at 18:08 | comment | added | lemon | ok... we'll have to search a bit to reproduce that great effect so... will try to do ; ) | |
Sep 9, 2020 at 18:06 | comment | added | Duarte Farrajota Ramos♦ | Just a simple particle system emitting small Metaballs. Gravity turned off, and a Z force puling them up. Only "fancy" thing is a texture affecting their size over time so they shrink as they go up | |
Sep 9, 2020 at 17:58 | comment | added | lemon | Man, this is great. But can you elaborate a bit more about the settings? Thanks | |
Sep 9, 2020 at 17:50 | history | answered | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |