Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

5
  • 2
    $\begingroup$ I went the same way as you.. I wonder if there's a way that doesn't torture the quads quite so much? (Keeps the latitudes more orthogonal to the longitudes).. I think it might be a bit of a hand-build to do that.. $\endgroup$
    – Robin Betts
    Commented Jan 22, 2020 at 10:20
  • 2
    $\begingroup$ Bevel taper and mirror a loxodrome curve? $\endgroup$
    – batFINGER
    Commented Jan 22, 2020 at 10:26
  • 2
    $\begingroup$ @RobinBetts blender.stackexchange.com/questions/42131/… $\endgroup$
    – batFINGER
    Commented Jan 22, 2020 at 10:34
  • $\begingroup$ @batFINGER little bit of maths to do to get the taper right... :( $\endgroup$
    – Robin Betts
    Commented Jan 22, 2020 at 11:49
  • $\begingroup$ I actually used the bezier curve spherical spiral plus a Screw modifier, but you end up with the same distorted quads problem $\endgroup$ Commented Jan 22, 2020 at 11:54