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I've been at this shape for a while now and still can't seem to reproduce it. :( A helping hand anyone?

A fellow Blenderer gave me these instructions but it doesn't seem to be working. Maybe I'm doing something wrong. :s


"Here's a rough guide for the general shape. You will have to play around with the faces to get it to look just right... Add Mesh: Math Function - Regular solid. (Add-On : Add Mesh Extra Objects) Dodecahedron: Vertex Truncation 1.0 • No Snub • Dual OFF
Remove extra edges inside pentagram faces: select one edge, then Select Similar: Length - RMB: Dissolve edges

Select Pentagram face - select similar for all Inset faces : I , slightly to create a corner support for the subdivision. Inset faces again for the inner circle. subdivide edges 1 vertex mode: Smooth Vertices 2.5, steps 1. (to create a circular face) Face mode: inset - slightly, extrude out, scale in, inset (edge loop to sharpen the edges)

Select a triangle, then Select Similar: Area Inset slightly to firm up the outside edge, Inset again and scale in by Median Point You'll have to play around with the triangles to get the shape right.

Apply a subdivision modifier set to 2."


enter image description here

EDIT: This is how far I've managed to come with the instructions given. Smoothing 2.5 with a Repeat of 1, as suggested doesn't create a circular face.

enter image description here

I've been at this shape for a while now and still can't seem to reproduce it. :( A helping hand anyone?

A fellow Blenderer gave me these instructions but it doesn't seem to be working. Maybe I'm doing something wrong. :s


"Here's a rough guide for the general shape. You will have to play around with the faces to get it to look just right... Add Mesh: Math Function - Regular solid. (Add-On : Add Mesh Extra Objects) Dodecahedron: Vertex Truncation 1.0 • No Snub • Dual OFF
Remove extra edges inside pentagram faces: select one edge, then Select Similar: Length - RMB: Dissolve edges

Select Pentagram face - select similar for all Inset faces : I , slightly to create a corner support for the subdivision. Inset faces again for the inner circle. subdivide edges 1 vertex mode: Smooth Vertices 2.5, steps 1. (to create a circular face) Face mode: inset - slightly, extrude out, scale in, inset (edge loop to sharpen the edges)

Select a triangle, then Select Similar: Area Inset slightly to firm up the outside edge, Inset again and scale in by Median Point You'll have to play around with the triangles to get the shape right.

Apply a subdivision modifier set to 2."


enter image description here

I've been at this shape for a while now and still can't seem to reproduce it. :( A helping hand anyone?

A fellow Blenderer gave me these instructions but it doesn't seem to be working. Maybe I'm doing something wrong. :s


"Here's a rough guide for the general shape. You will have to play around with the faces to get it to look just right... Add Mesh: Math Function - Regular solid. (Add-On : Add Mesh Extra Objects) Dodecahedron: Vertex Truncation 1.0 • No Snub • Dual OFF
Remove extra edges inside pentagram faces: select one edge, then Select Similar: Length - RMB: Dissolve edges

Select Pentagram face - select similar for all Inset faces : I , slightly to create a corner support for the subdivision. Inset faces again for the inner circle. subdivide edges 1 vertex mode: Smooth Vertices 2.5, steps 1. (to create a circular face) Face mode: inset - slightly, extrude out, scale in, inset (edge loop to sharpen the edges)

Select a triangle, then Select Similar: Area Inset slightly to firm up the outside edge, Inset again and scale in by Median Point You'll have to play around with the triangles to get the shape right.

Apply a subdivision modifier set to 2."


enter image description here

EDIT: This is how far I've managed to come with the instructions given. Smoothing 2.5 with a Repeat of 1, as suggested doesn't create a circular face.

enter image description here

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How do I recreate this shape?

I've been at this shape for a while now and still can't seem to reproduce it. :( A helping hand anyone?

A fellow Blenderer gave me these instructions but it doesn't seem to be working. Maybe I'm doing something wrong. :s


"Here's a rough guide for the general shape. You will have to play around with the faces to get it to look just right... Add Mesh: Math Function - Regular solid. (Add-On : Add Mesh Extra Objects) Dodecahedron: Vertex Truncation 1.0 • No Snub • Dual OFF
Remove extra edges inside pentagram faces: select one edge, then Select Similar: Length - RMB: Dissolve edges

Select Pentagram face - select similar for all Inset faces : I , slightly to create a corner support for the subdivision. Inset faces again for the inner circle. subdivide edges 1 vertex mode: Smooth Vertices 2.5, steps 1. (to create a circular face) Face mode: inset - slightly, extrude out, scale in, inset (edge loop to sharpen the edges)

Select a triangle, then Select Similar: Area Inset slightly to firm up the outside edge, Inset again and scale in by Median Point You'll have to play around with the triangles to get the shape right.

Apply a subdivision modifier set to 2."


enter image description here