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Dec 21, 2018 at 15:37 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 21, 2018 at 14:23 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 20, 2018 at 22:04 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 20, 2018 at 21:33 comment added Martynas Žiemys Baking is not a post process. It does actually project the rays at every point on the surface in the direction the surface is pointing if you are baking completely reflective material. I believe you can construct any such camera with this and refractive objects. Obviously that is not an elegant solution for an add-on. OSL might nort make much sense as well if it's possible because it does not use GPU that a lot of people depend on. I believe to have a nice camera mode, you would need to code it in C, however I think you should take a closer look at baking as well.
Dec 20, 2018 at 21:22 comment added Michael Macha It's unfortunately not. I gave some illustrations on why doing this in post is not the most direct way to go; nor necessarily even enough. Please see the updated question, and note that I am attempting to create an add-on that will allow for application in any arbitrary scene, by any one; not simply a single scene of my own. All the same, I do appreciate your effort here.
Dec 20, 2018 at 21:06 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 20, 2018 at 20:59 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 20, 2018 at 20:23 comment added Martynas Žiemys Please see the updated answer. This might be what you are after.
Dec 20, 2018 at 20:20 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 20, 2018 at 19:27 comment added Martynas Žiemys If you are talking about manipulating the volume that is rendered, it still cannot be defined by a curve. The question needs clarification in that case.
Dec 20, 2018 at 19:20 comment added Michael Macha You're assuming that your panoramic camera is of infinite resolution, which it isn't and if it was would still be a massive inefficiency. Please don't make this personal.
Dec 20, 2018 at 19:14 comment added Martynas Žiemys Go ahead - tell me a scenario in which you cannot deform an image mapped onto geometry with nodes :)
Dec 20, 2018 at 19:12 history edited Martynas Žiemys CC BY-SA 4.0
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Dec 20, 2018 at 19:10 comment added Martynas Žiemys Panoramic cameras are 360 degrees in any direction. You can deform images rendered with them.
Dec 20, 2018 at 18:56 comment added Michael Macha The principles by which orthographic and perspective cameras work are cuboid and frustrum volumes, expressed as transform matrices. For panoramics it would be a cylinder or sphere. It's basic 3D low level programming, pick up The Red Book and it will go over it in detail. To define a camera by a Bezier is to alter the shape of that enclosing view volume, and would allow for things like turning the view more than 180 degrees, which invalidates your proposed approach.
Dec 20, 2018 at 18:29 history answered Martynas Žiemys CC BY-SA 4.0