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Deforming the Image as Lenses Would

Camera lenses deform the view. If you want to deform the rendered image, there are quite a lot of ways to do that in Blender. You could use Blender's compositing functionality, or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted.

Image Deformation

Projections

Programming unrealistic projections or manipulating volume of the camera view does not seem to be possible using Python. It might be possible in OSL.

You could however achieve some interesting results without programming.:

Baking Functionality

It is possible to bake a color of a completely reflective surface so it is possible to define the shape of the projection with any geometry you wish:

Baking Projection

Its best to disable all Cycles rays except camera so that the 'camera' object does not interact with the lighting in the scene in this case. Rendering an animation with this way would require some Python scripting.

In addition to that objects with Refraction BSDF shader could be used to construct lenses.

Constructing Lenses for Cameras out of Refractive Objects

Another way with an actual camera would be to make a lens from a refractive object:

Refractive Object Lens

This kind of 'lens' could approximate the curvature of the volume visible by the camera as well because it can be constructed out of multiple objects. It might be very intensive on render resources if you wanted it to be more precise and it is limited by the way refraction works in Blender's Refractive BSDF shader, but it is possible:

Curved Space

Deforming the Image as Lenses Would

Camera lenses deform the view. If you want to deform the rendered image, there are quite a lot of ways to do that in Blender. You could use Blender's compositing functionality, or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted.

Image Deformation

Projections

Programming unrealistic projections or manipulating volume of the camera view does not seem to be possible using Python. It might be possible in OSL.

You could achieve some interesting results without programming.

Baking Functionality

It is possible to bake a color of a completely reflective surface so it is possible to define the shape of the projection with any geometry you wish:

Baking Projection

Its best to disable all Cycles rays except camera so that the 'camera' object does not interact with the lighting in the scene in this case. Rendering an animation this way would require some Python scripting.

In addition to that objects with Refraction BSDF shader could be used to construct lenses.

Constructing Lenses for Cameras out of Refractive Objects

Another way with an actual camera would be to make a lens from a refractive object:

Refractive Object Lens

This kind of 'lens' could approximate the curvature of the volume visible by the camera as well because it can be constructed out of multiple objects. It might be very intensive on render resources if you wanted it to be more precise and it is limited by the way refraction works in Blender's Refractive BSDF shader, but it is possible:

Curved Space

Deforming the Image as Lenses Would

Camera lenses deform the view. If you want to deform the rendered image, there are quite a lot of ways to do that in Blender. You could use Blender's compositing functionality, or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted.

Image Deformation

Projections

Programming unrealistic projections or manipulating volume of the camera view does not seem to be possible using Python. It might be possible in OSL.

You could however achieve some interesting results without programming:

Baking Functionality

It is possible to bake a color of a completely reflective surface so it is possible to define the shape of the projection with any geometry you wish:

Baking Projection

Its best to disable all Cycles rays except camera so that the 'camera' object does not interact with the lighting in the scene in this case. Rendering an animation with this way would require some Python scripting.

In addition to that objects with Refraction BSDF shader could be used to construct lenses.

Constructing Lenses for Cameras out of Refractive Objects

Another way with an actual camera would be to make a lens from a refractive object:

Refractive Object Lens

This kind of 'lens' could approximate the curvature of the volume visible by the camera as well because it can be constructed out of multiple objects. It might be very intensive on render resources if you wanted it to be more precise and it is limited by the way refraction works in Blender's Refractive BSDF shader, but it is possible:

Curved Space

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Martynas Žiemys
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No cameras are defined by a cuboid or frustum in Blender. They are defined by the principles of how they work so to say that a camera is defined by a bezier curve makes no sense at all. In addition to Orthographic and Perspective cameras there are also Panoramic cameras in Blender.

Deforming the Image as Lenses Would

You can defineCamera lenses deform the frame of any camera by any shape you wish just by cutting it out of any rendered rectangleview.

  If you want to deform the rendered image and still show it in a rectangle, you need to think about it in terms of deforming the image. Therethere are quite a lot of ways to deform an imagedo that in Blender. You could use Blender's compositing functionality:

enter image description here

Or, or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted. Your imagination is the limit here.

enter image description hereImage Deformation

I think the first step to begin this would be to think of what exactly you want to achieve.

Projections

Programming unrealistic projections or manipulating volume of the camera view isdoes not seem to be possible using Python. It might be possible in OSL - I am not qualified to advise on that. However, you

You could use the baking functionality since you canachieve some interesting results without programming.

Baking Functionality

It is possible to bake a color of a completely reflective surface. This lets you so it is possible to define the shape of the projection with any geometry you wish:

enter image description hereBaking Projection

And you could even useIts best to disable all Cycles rays except camera so that the 'camera' object does not interact with the lighting in the scene in this case. Rendering an animation this way would require some Python scripting.

In addition to that objects with Refraction BSDF shader could be used to construct lenses this way.

Constructing Lenses for Cameras out of Refractive Objects

Another way with an actual camera would be to make a lens from a refractive object:

Refractive Object Lens

Another way with an actualThis kind of 'lens' could approximate the curvature of the volume visible by the camera wouldas well because it can be constructed out of multiple objects. It might be very intensive on render resources if you wanted it to make a lens from a refractive objectbe more precise and it is limited by the way refraction works in Blender's Refractive BSDF shader, but it is possible:

enter image description hereCurved Space

No cameras are defined by a cuboid or frustum in Blender. They are defined by the principles of how they work so to say that a camera is defined by a bezier curve makes no sense at all. In addition to Orthographic and Perspective cameras there are also Panoramic cameras in Blender.

You can define the frame of any camera by any shape you wish just by cutting it out of any rendered rectangle.

  If you want to deform the rendered image and still show it in a rectangle, you need to think about it in terms of deforming the image. There are quite a lot of ways to deform an image in Blender. You could use Blender's compositing functionality:

enter image description here

Or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted. Your imagination is the limit here.

enter image description here

I think the first step to begin this would be to think of what exactly you want to achieve.

Programming unrealistic projections or manipulating volume of the camera view is not possible using Python. It might be possible in OSL - I am not qualified to advise on that. However, you could use the baking functionality since you can bake a color of a completely reflective surface. This lets you define the shape of projection with any geometry you wish:

enter image description here

And you could even use objects with Refraction BSDF shader to construct lenses this way.

Another way with an actual camera would be to make a lens from a refractive object:

enter image description here

Deforming the Image as Lenses Would

Camera lenses deform the view. If you want to deform the rendered image, there are quite a lot of ways to do that in Blender. You could use Blender's compositing functionality, or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted.

Image Deformation

Projections

Programming unrealistic projections or manipulating volume of the camera view does not seem to be possible using Python. It might be possible in OSL.

You could achieve some interesting results without programming.

Baking Functionality

It is possible to bake a color of a completely reflective surface so it is possible to define the shape of the projection with any geometry you wish:

Baking Projection

Its best to disable all Cycles rays except camera so that the 'camera' object does not interact with the lighting in the scene in this case. Rendering an animation this way would require some Python scripting.

In addition to that objects with Refraction BSDF shader could be used to construct lenses.

Constructing Lenses for Cameras out of Refractive Objects

Another way with an actual camera would be to make a lens from a refractive object:

Refractive Object Lens

This kind of 'lens' could approximate the curvature of the volume visible by the camera as well because it can be constructed out of multiple objects. It might be very intensive on render resources if you wanted it to be more precise and it is limited by the way refraction works in Blender's Refractive BSDF shader, but it is possible:

Curved Space

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Martynas Žiemys
  • 25.9k
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  • 36
  • 78

No cameras are defined by a cuboid or frustum in Blender. They are defined by the principles of how they work so to say that a camera is defined by a bezier curve makes no sense at all. In addition to Orthographic and Perspective cameras there are also Panoramic cameras in Blender.

You can define the frame of any camera by any shape you wish just by cutting it out of any rendered rectangle.

If you want to deform the rendered image and still show it in a rectangle, you need to think about it in terms of deforming the image. There are quite a lot of ways to deform an image in Blender. You could use Blender's compositing functionality:

enter image description here

Or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted. Your imagination is the limit here.

enter image description here

I think the first step to begin this would be to think of what exactly you want to achieve.

Programming unrealistic projections or manipulating volume of the camera view is not possible using Python. It might be possible in OSL - I am not qualified to advise on that. However, you could use the baking functionality since you can bake a color of a completely reflective surface. This lets you define the shape of projection with any geometry you wish:

enter image description here

And you could even use objects with Refraction BSDF shader to construct lenses this way.

Another way with an actual camera would be to make a lens from a refractive object:

enter image description here

No cameras are defined by a cuboid or frustum in Blender. They are defined by the principles of how they work so to say that a camera is defined by a bezier curve makes no sense at all. In addition to Orthographic and Perspective cameras there are also Panoramic cameras in Blender.

You can define the frame of any camera by any shape you wish just by cutting it out of any rendered rectangle.

If you want to deform the rendered image and still show it in a rectangle, you need to think about it in terms of deforming the image. There are quite a lot of ways to deform an image in Blender. You could use Blender's compositing functionality:

enter image description here

Or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted. Your imagination is the limit here.

enter image description here

I think the first step to begin this would be to think of what exactly you want to achieve.

Programming unrealistic projections or manipulating volume of the camera view is not possible using Python. It might be possible in OSL - I am not qualified to advise on that. However, you could use the baking functionality since you can bake a color of a completely reflective surface. This lets you define the shape of projection with any geometry you wish:

enter image description here

And you could even use objects with Refraction BSDF shader to construct lenses this way.

No cameras are defined by a cuboid or frustum in Blender. They are defined by the principles of how they work so to say that a camera is defined by a bezier curve makes no sense at all. In addition to Orthographic and Perspective cameras there are also Panoramic cameras in Blender.

You can define the frame of any camera by any shape you wish just by cutting it out of any rendered rectangle.

If you want to deform the rendered image and still show it in a rectangle, you need to think about it in terms of deforming the image. There are quite a lot of ways to deform an image in Blender. You could use Blender's compositing functionality:

enter image description here

Or you could also use an emission shader for shade-less material and map an image or a movie to some 3d object like a plane and use all the tools available in material nodes, that would include manipulating texture coordinate vectors with any math or manipulating the UV mapping or you could even deform the geometry that has the image or movie projected on it in 3d space. Obviously you could also do all the mentioned things together one on top another if you wanted. Your imagination is the limit here.

enter image description here

I think the first step to begin this would be to think of what exactly you want to achieve.

Programming unrealistic projections or manipulating volume of the camera view is not possible using Python. It might be possible in OSL - I am not qualified to advise on that. However, you could use the baking functionality since you can bake a color of a completely reflective surface. This lets you define the shape of projection with any geometry you wish:

enter image description here

And you could even use objects with Refraction BSDF shader to construct lenses this way.

Another way with an actual camera would be to make a lens from a refractive object:

enter image description here

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