Image Engine Shares ‘3 Body Problem’ VFX Breakdown Reel
The VFX studio created 137 shots for the Netflix sci-fi drama, including replicating the vastness of the Neutrino Observatory and breathing life into a photoreal chimpanzee animation.
The VFX studio created 137 shots for the Netflix sci-fi drama, including replicating the vastness of the Neutrino Observatory and breathing life into a photoreal chimpanzee animation.
The visual effects studio recreates Nazi-occupied Paris, the decimation of Nuremberg, and the war-ravaged beaches of Normandy for the Apple TV+ American war drama miniseries, which follows the WWII airmen from the 100th Bomb Group.
Leading visual effects studio delivered 266 shots for director Brad Peyton’s sci-fi adventure; film stills and concept art help illustrate the work on full CG environments, set extensions, spaceships, digital doubles, and FX simulations for epic battle sequences.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
The 3D animation software has added enhancements that speed up the asset creation process from modeling to rendering.
The VFX studio tackled numerous large digital assets, creating the planet Hala and its vast city, taking it from brilliance to ruins, with the Sun’s initial luminous implosion and, ultimately, its miraculous rebirth.
Announced at CES, the tool provides an affordable, commercially safe image generation service that produces ready-to-license visuals that include legal protection and usage rights.
AI-assisted production workflow designed for kids’ animation production features text-to-3D motion, motion-to-motion retransfer and text or animatic-to-motion retrieval.
The immersive, real-time solution is compatible with Unity, Unreal and other industry standard software – allows remote creative collaboration through VR.
RenderStream’s AI technology takes phone captured 2D content and generates 3D environments for real-time use in virtual production.
U.K.-based kids’ media company taps Uganda-based Creatures Animation to produce the 3DCG educational series portraying African Culture and fostering essential life skills such as confidence, kindness, and teamwork.
New features and workflow enhancements are revealed across entire product line, including Cinema 4D, Redshift, Red Giant, ZBrush and Forger, promising improved performance, workflows and advanced tools for animation, rendering and sculpting.
Upgrade brings more artist/designer-friendly tools to the rendering solution; photorealistic ray tracer adds denoiser/lens making, cylindrical decal tools, and time-saving GPU enhancements.
The funding round, led by Sequoia Capital’s Surge, will support the company’s global expansion while furthering its product development; the web-based tool, equipped with numerous 3D assets and templates, brings the power of 3D design to everyone.
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
The two studios are teaming up to showcase new advances in volumetric video tools used to create digital humans as part of the VES’ ‘Creating Lifelike Digital Humans -- Volumetric Video Capture Techniques for VFX Pipelines,’ set for November 12; registration is now open on Eventbrite.
London-based Rafi Nizam used Omniverse Create XR and content-creation apps from Adobe, Autodesk, and Epic Games to create his fun new animated show.
Donald P. Bellisario’s revival of the 1990s sci-fi cult classic tapped the global VFX house to create complex digital environments with integrated 2D and 3D assets; check out the VFX breakdown reel then catch Season 1 now airing on NBC and streaming on Peacock.
Capping its GTC announcements, the tech giant unveils new model that using only 2D images, generates 3D shapes - with high-fidelity textures and complex geometric details - to easily populate virtual worlds with a diverse array of 3D buildings, vehicles, and characters, in the most popular software app formats.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
Groundbreaking simulation and collaboration platform introduces Blender and Adobe integrations that will open up system to millions of additional users.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
Company now providing new levels of creative indemnification on 450,000 3D models, providing more peace of mind for enterprise, VFX and production studios.
Using an AI sorting tool, the new software quickly processes thousands of models, generating categories, keywords and tags.