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Midhir

From Wikipedia, the free encyclopedia
Midhir
PublishersTimewyrm (UK), WORG PBM (UK)
Genresfantasy, role-playing
LanguagesEnglish
Systemshand-moderation, mixed-moderation (hand and computer)
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

Midhir is a fantasy play-by-mail (PBM) role-playing game. It was initially hand-moderated, with a later version shifting to mixed moderation (computer and hand). It was published by Timewyrm and WORG PBM in the United Kingdom. Players ruled kingdoms in the game, with various factors of gameplay including combat, politics, diplomacy, intrigue, economics, and religion. The game received some strong reviews in gaming magazines of the 1990s.

History and development

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Midhir was hand moderated.[1] In 1996, Timewyrm (UK) released a version called Cities of Olynthus.[2] Also in 1996, Midhir: Realms of Israa, was available as a mixed-moderated game.[3] By 1997, WORG PBM (UK) was also publishing the game.[4]

Gameplay

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Midhir was a fantasy role-playing PBM game, "vaguely Viking/Celtic in flavour" according to reviewer Martin J. Dougherty.[5] Players acted as a ruler over a kingdom. Combat, politics, diplomacy, intrigue, economics, and religion were all factors of gameplay.[5]

Reception

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In the September 1997 issue of Games Without Frontiers, Ken Spencer stated that Midhir was "probably the best PBM game ever conceived".[6] Martin Dougherty reviewed the game in a 1995 issue of PBMZine, stating "Midhir is the best game of its type. No, it's the best game there is."[5] In the Flagship Summer 1995 game ratings, Midhir placed No. 11 in the Fantasy Role-Playing category, tying for first in "Value" with Land of Nevron.[7]

See also

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References

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  1. ^ Spencer 1996. p. 4.
  2. ^ Editors 1996. p. 43.
  3. ^ Spencer 1996. p. 43.
  4. ^ Editors 1997. p. 4.
  5. ^ a b c Dougherty 1995. p. 44.
  6. ^ Spencer 1997. p. 40.
  7. ^ Tabor 1995. p. 16.

Bibliography

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  • Brown, Jason (June 1997). "Talking Shop: Midhir". Games Without Frontiers. No. 2. p. 39.
  • Dougherty, Martin J. (August 1995). "Midhir". PBMZine. No. 2. pp. 44–45.
  • Editors (Spring 1996). "Late News: Midhir". PBMZine. No. 4. p. 43.
  • Editors (June 1997). "News". Games Without Frontiers. No. 2. p. 4.
  • Spencer, Ken (March–April 1996). "Rules versus Roleplay". Flagship. No. 60. pp. 4–5. A review of the PBM games Midgard, Midhir, and Delenda est Carthago.
  • Spencer, Ken (Summer 1996). "Midhir and Midhir: Realms of Israa". PBMZine. No. 5. pp. 43–45.
  • Spencer, Ken (September 1997). "Talking Shop: Midhir". Games Without Frontiers. No. 2. p. 40.
  • Tabor, Al; Palmer, Nicky (January–February 1995). "The Big Battalions: Ratings". Flagship. No. 53. p. 16.

Further reading

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  • Spencer, Ken (Yule 1996). "Midhir: Realms of Israa Diary". PBMZine. No. 7. pp. 29–30. {{cite magazine}}: Check date values in: |date= (help)