The First Descendant offers a fresh take on the genre, combining elements of successful projects from the past with its own innovations, and could become a worthy competitor to any of its current analogs. Did I like the game - yes, but the game takes time, but given the good start, the developers have every chance of taking their place among the giants.
The First Descendant is to Warframe/Destiny 2 what Palworld is to Pokémon/Valheim: a game that draws so heavily on rehashed concepts that it's difficult to extract any personality from it. This does not make it bad, on the contrary: it is designed to be robust and to keep the player invested in its SF universe thanks to the spare parts stolen from its colossi of competitors. Formidably effective, The First Descendant arrives after the war without throwing any stones at the edifice.
The game is absolutely fantastic DO NOT LISTEN TO THE STUPID GAME JOURNALIST. Try it for yourself it's Free to play and make your own mind about it. Personally I've played for 60 hours and it's the most fun I've had in a video game in a long time.
Very good game overall, love the farming, love the bosses, the story, and the gameplay. Servers were at first a little destabilized but are better now.
The First Descendant is a game that could be great, if it wasn’t for its localization, monetization model that wants you to spend money to speed up timers or skip the long grind to unlock characters, and various performance issues. It’s a game that I have a lot of fun with, but it certainly won’t be for everyone due to its variations in quality. However, I hope the development team rectifies what issues they can, because The First Descendant could become a staple in the looter shooter genre if given enough time.
The First Descendant is neither bad nor outstanding. It doesn't do anything particularly well, but it doesn't do anything insanely badly either. A mid-range shooter that is outshone by the greats of the genre.
The First Descendant is a bland dish presented on exquisite plating, whose stunning boss fights and interwoven upgrade systems are overpowered by shallow missions and grim monetisation. Nexon doesn’t invite you to a power fantasy, it sells you one by letting you pay to skip tiresome progression mechanics.
I’m more than ready to put The First Descendant down and not come back for a while. Its character playstyles are fresh and interesting, but underbaked gimmicks, overly familiar ideas, and underwhelming encounters make it hard to recommend. I’m hopeful that The First Descendant can outgrow its need to imitate other games and eventually turn into something interesting in its own right. It’s a live service game and Nexon’s first shot at making something in this style, so there’s every chance it might turn around in future updates.
At first glance, a solid, if not very creative loot shooter, where massive weaknesses in the mission design quickly become apparent. Added to that is a boring story, excessive in-game prices and hardly any motivation to stay on board in the long term.
A visually stunning looter-shooter with compelling cooperative gameplay, marred by repetitive missions and heavy grinding.
Read the full Review: ****/the-first-descendant-review/
Acho que warframe está muito longe do que eu costumava jogá-lo.
TFD é mais simples e pratico, warframe também era no seu início.
Estava a muito tempo a procura algo que levasse ao velho warframe, e este jogo TDF é perfeito.
The game has its fun bits, but most of it is pretty boring and uninteresting. It didn't really keep me hooked for long and i should have stopped it earlier.
For the first 10+ hours, you just run around in an area, doing the same 3-4 repetitive missions, which unlock the next area with the same missions again. Occasionally, you have an Infiltration Operation, which is probably the best type of mission I've encountered so far. I would recommend, however, if you want to do them at a slower pace, that you do them alone or with friends. The public queue will always find people with a higher level who can clear the encounters instantly.
The Void Interceptions/Collossi are just simple boss battles and most of the time not really challenging or even interesting. Replaying them at higher levels makes them so trivial that it can feel like pointless busy work. The arena also doesn't do them any favors as it's always the black pillared void area. If they put these in bigger Infiltration Operations as a final boss or something like that it would be much more entertaining.
From what I've heard, there is no real endgame other than just unlocking everything and min-maxing your loadout. While that's okay, the current content isn't engaging enough and feels to stale to make that worthwhile. A "Mega Dungeon" is expected in December, which might address this issue though.
The story itself is okay. It might be more interesting if some of the dialogs weren't so hideous. So, if you want to skip through the dialogs, go ahead, you won't miss anything of value.
The normal weapons feel distinc, but aren't that interesting. You just have your different types like auto rifle, SMG, shotgun, and so on and can change there stats and damage types slightly. I don't know why, but you have the ability to technically run out of ammo, even though it practically never happens (or at least never happened to me), as long as you have one weapon with white ammo equipped. Just make the white ammo reserves infinite, and you could get rid of the ammo refill stations. The ultimate weapons on the other hand are interesting and definitely an upgrade.
Another issue I have with this game is the time you have to wait to unlock stuff.
You just farmed the resources for a new descendant?
Now spend 8 hours waiting until you get this part, then wait another 16 hours to unlock the descendant with it.
Why is it even there? What purpose does it serve?
This game has its fun parts, but it feels too much like Warframe to stand out. Warframe already has way more content to keep players hooked, so I don't see this game sticking around with a big community for long.
The general monetization of the game is incredibly stupid. The only real goal in the later stages of the game is to unlock all ultimate descendants or weapons. You can either play to unlock them or pay huge amounts of money to buy them. Buying them will eliminate all incentives to play most of the game.
As a small side note, the game can look really good if you have a strong computer. If you have an older system or don't reach the recommended specs, the game will look and run like .
The game is not properly optimized, and making the dyes one-time use is simply disgusting. All this game did was take the missions from Warframe and the microtransactions model from Destiny and make it worse.
SummaryThe First Descendant is a free third-person cooperative action RPG shooter featuring high-quality graphics. Experience the fun of strategic boss fights through 4-player co-op and various unique characters, exciting gunplay, and looting. A variety of equipment is necessary for growth, and you can obtain them through clearing scenario miss...