Preston Pierott’s Post

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Inside Sales Representative

Unity is leaning more toward its poor commercial decision-making. You're causing developers and future developers to view “jumping ship”, as extreme as it is, to be a viable option. I’m sure Epic Games is happy with the additional customer base that will be flocking to Unreal Engine 😂

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Apple Vision Pro Dev @ CVS Health Innovation Labs

There was a short period when you could build and deploy Full Immersive (VR) apps in Unity for VisionOS. But no longer, sadly. VisionOS XR Support, not just Polyspatial, requires at least a Pro license. Oh well. Min requirement for either native or Unity development for VisionOS is a Mac with at least an M1 chip (Intel will not work), 512 gig hard drive and 16 GB RAM. I think you can find a used Mac with these specs for around $700. If you want to develop in Unity, you'll at least need a Pro license, which is about $2000 / yr, which will allow you to install the VisionOS XR package (for VR) and the Polyspatial package (for MR). If you develop native for VisionOS, you save about $2K, but you do need to learn a new programming idiom if you are coming from HoloLens/Magic Leap/Meta development. The VisionOS simulator that comes with Xcode is very good and you can do most things in it (not SharePlay, though). So you don't absolutely need to spend $3.5K on a headset plus $100 for an Apple developer license, to get started. But getting a Mac is still a big drag on jumping into VisionOS development if you don't already have one. You can get around this by renting Mac time through a service like MacInCloud, which offers plans for $25/mo or $4/day. I'll try out a few online services this week to see if they are an affordable way to learn AVP development. #visionos #visionpro #spatialcomputing #unity3d

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