Dennys Kuhnert’s Post

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Founder & CTO at Holonautic | Neuro & Biotech Engineer | XR Creator & Developer | MSc Bioengineering EPFL

Experimented with Hand-to-Hand interactions by making a clone of my virtual body on the #oculusquest. It's fine if your real hands and fingers don't match with what you see in #VR. If they physically react with the virtual world, your brain will help make it real for you!

Gergana Mileva

Persuasive Writer | Compelling Copywriter | Freelance Journalist | Content Strategist

3y

Super cool. Great job here, Dennys. I can definitely see this type of application being used in learning sign language. It's also really great what the mind can interpret just by seeing! Interesting work. Thank you very much for sharing.

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Essoh Raoul Messmer

Directeur de Production Chez Bio-Vert

4y

cool

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Corentin Coupry

ATER - Docteur en Génie Industriel spécialisé en Réalité Étendue

4y

Wow ! That's impressive ! A new milestone has been reached !

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Marwan Badawi

Digital Systems Technical Leader

4y

Wow! That looks amazing! A huge step in believability and immersion!

Absolutely fascinating! 

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Royce Marcus 💡

Head of Sales Enablement @ ResQ 🔧; 5 Year DoorDash Vet (First 550 employees); Strategy | Culture | Scale | Creative

4y
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Melissa Wood

Senior Consultant at Informed Solutions | Co-Founder of SolidUK C.I.C. & Organiser of SolidMcr

4y
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Jeff Clendenning

Credentialed Teacher at Anaheim Union High School District

4y

This is the interaction I have been waiting for. When the two hands touch there could some controller vibration to simulate a sense resistance.

Billy Valentine

Engineering Manager BR&T MTI-C (777/777X)

4y

This is an expansion of what Boneworks has attempted. Its true that collisions and simulated mass in vr provide a perception of the same in the user. Similar to the perception of seat movement in vr sim racing. Awesome work.

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Pietro Fantoni

Creative | Head of Design | Savvy Technologist | Innovation Expert

4y
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