DeepNeuralAI’s Post

View organization page for DeepNeuralAI, graphic

322 followers

Reinforcement learning (RL) is a type of machine learning where an agent learns to make decisions by performing actions in an environment to maximize cumulative reward. Here's a basic overview of its key concepts and components: 1.Agent: The learner or decision-maker. 2.Environment: The external system with which the agent interacts. 3.State (s): A representation of the current situation of the agent. 4.Action (a): The set of all possible moves the agent can make. 5.Reward (r): The feedback from the environment after an action is taken. It can be positive or negative. 6.Policy (π): A strategy used by the agent to determine the next action based on the current state. 7.Value Function (V): A function that estimates the expected cumulative reward from a state, following a certain policy. 8.Q-Function (Q): A function that estimates the expected cumulative reward of taking a given action in a given state, and thereafter following a certain policy. Types of Reinforcement Learning: 1.Model-Free vs. Model-Based: • Model-Free: The agent learns directly from interactions with the environment, without a model of the environment's dynamics (e.g., Q-learning, SARSA). • Model-Based: The agent builds a model of the environment's dynamics and uses it to make decisions (e.g., Dyna-Q). 2.Value-Based vs. Policy-Based: • Value-Based: The agent learns a value function to make decisions (e.g., Q-learning). • Policy-Based: The agent learns a policy directly without using a value function (e.g., REINFORCE algorithm). • Actor-Critic: A hybrid approach where the agent has both a value function (critic) and a policy (actor) (e.g., A3C, DDPG). Key Algorithms: 1.Q-Learning: A model-free algorithm where the agent learns the Q-value of state-action pairs and updates them based on the Bellman equation. 2.SARSA (State-Action-Reward-State-Action): Similar to Q-learning but updates the Q-value using the action actually taken by the policy. 3.Deep Q-Networks (DQN): Combines Q-learning with deep neural networks to handle high-dimensional state spaces. 4.REINFORCE: A policy-based method that updates the policy directly using gradient ascent on expected reward. 5.Actor-Critic Methods: Combines value-based and policy-based methods, where the actor updates the policy and the critic updates the value function. Applications: • Gaming: Achieving superhuman performance in games like Go, Chess, and video games. • Robotics: Teaching robots to perform tasks through trial and error. • Finance: Portfolio management and algorithmic trading. • Healthcare: Personalized treatment plans and drug discovery. • Autonomous Vehicles: Decision-making and navigation in dynamic environments. Challenges: • Exploration vs. Exploitation: Balancing the need to explore new actions to find better rewards and exploiting known actions that give high rewards. • Sample Efficiency: The amount of data required for the agent to learn an effective policy. #ReinforcementLearning #AI

  • No alternative text description for this image
Saif Modan

Student at LJ University

2w

Very helpful!

To view or add a comment, sign in

Explore topics