Unreal Technical Artist
Who Are We?
HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.
What You Will Do:
We are an art-centric quality-driven R&D team, seeking a highly skilled and experienced Unreal Engine Technical Artist to join our team. As a Unreal Engine Technical Artist, you will collaborate closely with cross-disciplinary teams including Design, Motion, AI, and Engineering. Your expertise in Unreal Engine, multi-GPU arrays, shader authoring, dynamic elements, Python scripting, and industry trends will be crucial in ensuring the success of our productions.
Benefits:
The base pay range for this position is $120,000 to $200,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
Yes, as a remote team across North American time zones, we embrace flexible working. You may choose to work remotely, in-offices or hybrid, for a more flexible lifestyle that suits you best. Our offices are located in downtown Montreal and downtown Santa Monica, surrounded by great restaurants, entertainment, and cultural venues.
We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.
Disclaimer
The actual work location may vary. Please click Apply to be redirected to our career page for more information on the work location.
HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.
What You Will Do:
We are an art-centric quality-driven R&D team, seeking a highly skilled and experienced Unreal Engine Technical Artist to join our team. As a Unreal Engine Technical Artist, you will collaborate closely with cross-disciplinary teams including Design, Motion, AI, and Engineering. Your expertise in Unreal Engine, multi-GPU arrays, shader authoring, dynamic elements, Python scripting, and industry trends will be crucial in ensuring the success of our productions.
- Provide technical support to artists and animators, devising tools tailored to enhance their workflow efficiency according to their preferred methods of working.
- Collaborate closely with cross-disciplinary teams to understand project requirements and translate them into efficient and visually appealing Unreal Engine solutions.
- Work with programmers/engineers to ensure proprietary applications include necessary features that allow technicians to successfully operate Unreal Engine on multi-GPU arrays.
- Develop and author shaders in Unreal Engine, including dynamic elements that can be modified in real-time to create visually stunning and immersive experiences.
- Author workflow scripts between DCC tools using Python, facilitating seamless integration and efficient workflows for the art and development teams.
- Stay on top of industry trends and emerging technologies, constantly seeking opportunities to improve processes and leverage new tools to enhance the quality and efficiency of our productions.
- Push the limits, try new technologies, take calculated risks, and proactively search for the best solutions and ideas in the marketplace to ensure our projects are at the forefront of innovation.
- Proficient in Unreal Engine blueprint and pose node systems, capable of implementing complex mechanics and visual effects.
- Strong knowledge of the real-time development pipeline and the ability to establish efficient workflows between DCC tools (Maya, Houdini, etc.) and Unreal Engine.
- Skilled in writing custom tools and scripts using programming languages such as Python or C++ to automate tasks and support the art and development teams.
- Solid understanding of performance optimization techniques, including profiling, debugging, and memory management in Unreal Engine.
- Excellent problem-solving skills and the ability to work effectively within a collaborative, multidisciplinary team.
- Strong communication skills, with the ability to clearly articulate technical concepts to both technical and non-technical team members.
- Proven ability to handle multiple tasks and prioritize effectively in a fast-paced, deadline-driven environment.
- A portfolio demonstrating previous work in Unreal Engine, showcasing your technical proficiency and creative problem-solving abilities.
Benefits:
The base pay range for this position is $120,000 to $200,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
- 100% employer-paid healthcare premiums for you and your dependents
- Generous paid time off
- 401K / RRSP plan
- Employer-paid life and disability insurance
- Team-building activities throughout the year
- Flexible working hours
Yes, as a remote team across North American time zones, we embrace flexible working. You may choose to work remotely, in-offices or hybrid, for a more flexible lifestyle that suits you best. Our offices are located in downtown Montreal and downtown Santa Monica, surrounded by great restaurants, entertainment, and cultural venues.
We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.
Disclaimer
The actual work location may vary. Please click Apply to be redirected to our career page for more information on the work location.
-
Seniority level
Mid-Senior level -
Employment type
Full-time -
Job function
Design, Art/Creative, and Information Technology -
Industries
Internet Publishing and Computer Games
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