About
Activity
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I've spent the past week feeding political literature into Democracy 4 to see what would happen if the Conservatives, Labour, or the Liberal…
I've spent the past week feeding political literature into Democracy 4 to see what would happen if the Conservatives, Labour, or the Liberal…
Liked by Rob Dwiar
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I'm thrilled to have made the cover of this month's Landscape Architecture Magazine with DFLA's Bridgefoot Street Park in Dublin. The article is…
I'm thrilled to have made the cover of this month's Landscape Architecture Magazine with DFLA's Bridgefoot Street Park in Dublin. The article is…
Liked by Rob Dwiar
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I was pretty nervous about talking to the design directors of my favourite game, but it was actually very easy. It was like talking to two of Hunt…
I was pretty nervous about talking to the design directors of my favourite game, but it was actually very easy. It was like talking to two of Hunt…
Liked by Rob Dwiar
Experience & Education
Volunteer Experience
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Green Plan It Mentor
Royal Horticultural Society
- 4 months
Education
Mentoring a group of school children, assisting, advising and helping them in their creation of a community garden design proposal for the RHS's Green Plan It scheme, a project aimed to promote the horticultural industry and sector to school children as a viable and rewarding career path.
Publications
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I tried to get my parents into video games by taking them to the Assassin's Creed Symphony
GamesRadar+
I wrote about how I took my 70-something parents to the Assassin's Creed Symphony and how it presented an enjoyable way for non-gamers to enjoy and 'interact' with one of my favourite game series.
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Book review - Urban Garden Design by Kate Gould
The Garden, magazine of The Royal Horticultural Society
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How realistic are the post-apocalyptic landscapes of video games?
Eurogamer
Featuring interviews with experts and Alan Weisman, author of The World Without Us, an examination of the hypothetical accuracy of post-apocalyptic landscapes in video games.
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The best places to live in video games
Eurogamer
An assessment and exploration of some of the best and most underrated residences in video games, from a landscape and design point of view.
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Video games and the change of autumn
Eurogamer
A celebration of the season of autumn in video game landscapes.
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Video games and the life of summer
Eurogamer
An exploration into the effectiveness and beauty of video games' portrayal and use of summer landscapes in their environments.
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The power of spring in Horizon Zero Dawn, Everybody's Gone to the Rapture and The Last of Us
Eurogamer
Timely examination of spring landscape design, elements and features in three games, how powerful it is and how important it is to the games' wider themes.
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Exploring the gardens of Dishonored
Rock, Paper, Shotgun
Exploration of the representation, imagery and symbolism in the design and presentation of the gardens throughout the Dishonored game series.
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Video games and the power of winter
Eurogamer
Examining the presentation of winter landscapes in The Witcher 3, Skyrim and Dragon Age: Inquisition and the power of its impact and atmosphere.
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Virtual horticulture
The Garden, magazine of The Royal Horticultural Society
An examination of the virtual portrayal of gardens, landscapes and plants in videogames.
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There's more to Assassin's Creed's Renaissance Italy than meets the eye
Eurogamer
A deeper look at the Renaissance design of Ezio Auditore's Assassin's Creed story arc.
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The close quarters of Dead Space, Metro, The Last of Us and Oblivion
Eurogamer
A detailed look at how close and claustrophobic design is utilised in the games' environments.
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Gardening with Geralt
PCGamesN
An appraisal of the role of horticulture in The Witcher 3: Wild Hunt and what it brings to the game's landscapes as well as its role as an element of lore.
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Scaling a Public Garden for an Intimate Space
Lurie Garden
A retrospective and reflective article on the inspiration for my 2016 RHS show garden.
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The genius of Rapture
Eurogamer
An analysis of the exceptional environment of BioShock's city of Rapture and how it's unique sense of place.
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The Landscape of The Last of Us
Kotaku UK
An analysis of the landscape of the groundbreaking video game and how it is a storytelling tool, and not just a fine backdrop to a great game.
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We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored
Eurogamer
An analysis of the in-game landscapes of three video games, examining the accuracy of their design and depiction and the real-world design elements and features found within them.
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Book review - Garden Design Solutions by Stephen Woodhams
The Garden, magazine of The Royal Horticultural Society
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Success street
The Garden, the journal of the Royal Horticultural Society
An article documenting the successful regeneration of an urban area by a school and community horticulture group.
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It's a family affair
The Garden, the journal of the Royal Horticultural Society
A comprehensive garden review article of the family garden of renowned garden designer Kate Gould and her horticulturist mother Carol. Covering everything from the plants and design, to maintenance and atmosphere and horticulture and garden design, this article was one of the first in the RHS magazine to feature advice boxes relating purely to garden design tips.
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The vigour of youth
The Garden, the journal of the Royal Horticultural Society
An overview of the annual RHS Young Designer of the Year competition covering the process, the mentoring available to the finalists as well as past winners and their subsequent achievements.
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Wisley's forest of foliage
The Garden, the journal of the Royal Horticultural Society
A thorough horticultural examination of the foliage garden at RHS Garden Wisley.
Courses
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Garden writing
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Projects
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Virtual landscapes
Following the success of my RHS talk on virtual horticulture, and my freelance articles, I returned to my old college to speak to staff and students about how landscape and garden design can be seen and celebrated through video games.
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Virtual Horticulture - A talk on the landscapes of Video games
I gave an hour's talk on the wonders, design and implementation of landscapes, gardens and horticulture in video games at a prestigious Royal Horticultural Society London Show.
Honors & Awards
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MCV 30under30 - Honourable Mention
MCV
After writing about games only for a short while, MCV recognised my original content's contribution to the industry with an Honourable Mention in their annual 30under30 list.
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ProLandscaper 30-under-30 winner
ProLandscaper
Selected by ProLandscaper as one of the thirty individuals under the age of thirty who are the rising stars of the landscape industry and the next generation of experts.
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RHS gold medal
Royal Horticultural Society
My first ever show garden, 'A Home from Home', was awarded a gold medal at the RHS Flower Show Tatton Park 2016.
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RHS Young Designer of the Year 2016 finalist
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Entering this national competition for a second time, my garden design proposal, combining elements rural and modern, urban design elements and features to create an urban oasis in which to escape, was well received by the RHS. I was selected for interview and then also as one of the three finalists who exhibit their own show gardens at RHS Flower Show Tatton park in July 2016.
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RHS Young Designer of the Year 2015 interviewee
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Through the submission of a full garden design package, proposing my own, modern take on an English country garden, I made it to the final six applicants of this national competition.
Languages
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English
Native or bilingual proficiency
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German
Elementary proficiency
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Italian
Elementary proficiency
More activity by Rob
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Getting to go to Brazil for Gamescom LATAM was incredible, met so many great developers and played some awesome games
Getting to go to Brazil for Gamescom LATAM was incredible, met so many great developers and played some awesome games
Liked by Rob Dwiar
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“Jeremy, would you like to try and map the journey of the open world genre across five consoles, then pull that into shape as a linear story for…
“Jeremy, would you like to try and map the journey of the open world genre across five consoles, then pull that into shape as a linear story for…
Liked by Rob Dwiar
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After three years — it's going to be a fun week. #Book #Author #Gaming Details: https://lnkd.in/eCgZBJGM
After three years — it's going to be a fun week. #Book #Author #Gaming Details: https://lnkd.in/eCgZBJGM
Liked by Rob Dwiar
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I wrote a foreword for the first time in my life, and I had the joy of co-signing it with my colleague and great friend, Jean-Luc Sala (hence the…
I wrote a foreword for the first time in my life, and I had the joy of co-signing it with my colleague and great friend, Jean-Luc Sala (hence the…
Liked by Rob Dwiar
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Congratulations Eurogamer for another MCV award. Well deserved!
Congratulations Eurogamer for another MCV award. Well deserved!
Liked by Rob Dwiar
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Today marks my 1 year anniversary back at Heaven Media. 🎉 To all the wonderful clients I’ve worked with, and to all the equally as wonderful…
Today marks my 1 year anniversary back at Heaven Media. 🎉 To all the wonderful clients I’ve worked with, and to all the equally as wonderful…
Liked by Rob Dwiar
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Delighted to announce the FGS TikTok has hit 100,000 followers! Covering games is an enormous passion and unbelievable privilege, and to see the…
Delighted to announce the FGS TikTok has hit 100,000 followers! Covering games is an enormous passion and unbelievable privilege, and to see the…
Liked by Rob Dwiar
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Was a pleasure to work with BBC Newsbeat on this piece marking the 10th anniversary of The Elder Scrolls Online, as well as the launch of the Gold…
Was a pleasure to work with BBC Newsbeat on this piece marking the 10th anniversary of The Elder Scrolls Online, as well as the launch of the Gold…
Liked by Rob Dwiar
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Now we don't think we're quite the first, but it’s certainly rare – we’re thrilled to announce, and to have The Scotsman cover, that "Still Wakes The…
Now we don't think we're quite the first, but it’s certainly rare – we’re thrilled to announce, and to have The Scotsman cover, that "Still Wakes The…
Liked by Rob Dwiar
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It's been an absolute joy to make something with Robert Pearson and David Jackson again 🙌 The odd thing being that we make lots of things, all the…
It's been an absolute joy to make something with Robert Pearson and David Jackson again 🙌 The odd thing being that we make lots of things, all the…
Liked by Rob Dwiar
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It was a really proud moment to watch Ubisoft Forward last night and great to see all the fantastic games on show from the teams in LA. The best…
It was a really proud moment to watch Ubisoft Forward last night and great to see all the fantastic games on show from the teams in LA. The best…
Liked by Rob Dwiar
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A while ago I had the pleasure of speaking to Creative Bloq about my upcoming book on video game landscapes! It's always such a joy to chat about it…
A while ago I had the pleasure of speaking to Creative Bloq about my upcoming book on video game landscapes! It's always such a joy to chat about it…
Shared by Rob Dwiar
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Recently I was invited down to Falmouth University to take part in their annual games academy expo. The week long event sees students present FMP's…
Recently I was invited down to Falmouth University to take part in their annual games academy expo. The week long event sees students present FMP's…
Liked by Rob Dwiar
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I'm really pleased to see Wishlisted go live - a proper cross-network effort that unites Eurogamer, RPS and VG247 in text and video, and in support…
I'm really pleased to see Wishlisted go live - a proper cross-network effort that unites Eurogamer, RPS and VG247 in text and video, and in support…
Liked by Rob Dwiar
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The Assassin's Creed Symphonic Adventure concert is easily the best video game music live concert and experience I've ever been to. I had the…
The Assassin's Creed Symphonic Adventure concert is easily the best video game music live concert and experience I've ever been to. I had the…
Shared by Rob Dwiar
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