About
Koki Nagano is a Principal Research Scientist at NVIDIA Research. His work focuses on…
Activity
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I'm excited to join the talented team working at USC's Institute for Creative Technologies. I can't wait to share this adventure with them!
I'm excited to join the talented team working at USC's Institute for Creative Technologies. I can't wait to share this adventure with them!
Liked by Koki Nagano
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Looking Glass will be back at ACM SIGGRAPH this year! ✨ Join us at NVIDIA's Innovation Zone from July 30 - August 1 for incredible holographic…
Looking Glass will be back at ACM SIGGRAPH this year! ✨ Join us at NVIDIA's Innovation Zone from July 30 - August 1 for incredible holographic…
Liked by Koki Nagano
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We will be offering live Starline demos at SIGGRAPH 2024 next week in Denver as part of the Emerging Technologies exhibit. I’ve been attending…
We will be offering live Starline demos at SIGGRAPH 2024 next week in Denver as part of the Emerging Technologies exhibit. I’ve been attending…
Liked by Koki Nagano
Experience & Education
Publications
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Deep Face Normalization
ACM Transactions on Graphics, Proceedings of the 12th ACM SIGGRAPH Conference and Exhibition in Asia 2019. (SIGGRAPH ASIA 2019)
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Hairbrush for Immersive Data-Driven Hair Modeling
Proceedings of the 32th ACM User Interface Software and Technology Symposium 2019. (UIST 2019)
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High-Fidelity Facial Reflectance and Geometry Inference from an Unconstrained Image
ACM Transactions on Graphics, Proceedings of the 45th ACM SIGGRAPH Conference and Exhibition. (SIGGRAPH 2018)
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Mesoscopic Facial Geometry Inference using Deep Neural Networks
Proceedings of the 31st IEEE International Conference on Computer Vision and Pattern Recognition. (CVPR 2018 Spotlight Presentation)
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paGAN: Real-Time Avatars using Dynamic Textures
ACM Transactions on Graphics, Proceedings of the 11th ACM SIGGRAPH Conference and Exhibition in Asia 2018. (SIGGRAPH ASIA 2018)
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Avatar Digitization from A Single Image for Real-time Rendering
ACM Transactions on Graphics, Proceedings of the 10th ACM SIGGRAPH Conference and Exhibition in Asia 2017. (SIGGRAPH ASIA 2017)
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Multi-view Stereo on Consistent Face Topology
Computer Graphics Forum Vol. 36, Issue 2, (Eurographics 2017 Full Papers)
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Photorealistic Facial Texture Inference Using Deep Neural Networks
Proceedings of the 30th IEEE International Conference on Computer Vision and Pattern Recognition 2017. (CVPR 2017 Spotlight Presentation)
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Massively Parallel Inverse Rendering Using Multi-Objective Particle Swarm Optimization
In Journal of Visualization 2016
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Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array
CVPR Workshop on Computational Cameras and Displays 2016
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Building a Life-Size Automultiscopic Display Using Consumer Hardware
n GPU Technology Conference 2015 Presentation
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GPU-Based Inverse Rendering with Multi-Objective Particle Swarm Optimization
ACM SIGGRAPH ASIA 2015 Symposium on Visualization in High Performance Computing. (SIGGRAPH ASIA 2015)
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Skin Microstructure Deformation with Displacement Map Convolution
ACM Transactions on Graphics, Proceedings of the 42nd ACM SIGGRAPH Conference and Exhibition 2015. (SIGGRAPH 2015)
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Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man"
ACM SIGGRAPH 2014 Conference and Exhibition Talks. (SIGGRAPH 2014)
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Interpolating vertical parallax for an autostereoscopic 3D projector array
the Journal of Electronic Imaging Vol. 23(1) 2014
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Interpolating vertical parallax for an autostereoscopic 3D projector array
SPIE Stereoscopic Displays and Applications XXV 2014.
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Measurement and modeling of microfacet distributions under deformation
ACM SIGGRAPH 2014 Conference and Exhibition Talks (SIGGRAPH 2014)
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Driving high-resolution facial blendshapes with video performance capture
ACM SIGGRAPH 2013 Conference and Exhibition Talks. (SIGGRAPH 2013)
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ScritterHDR: Multiplex-Hidden Imaging on High Dynamic Range Projection
ACM SIGGRAPH ASIA 2011 Conference and Exhibition Technical Sketches & Posters. (SIGGRAPH ASIA 2011)
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A new ‘multiplex content’ displaying system compatible with current 3D projection technology
ACM SIGGRAPH 2010 Conference and Exhibition Posters. (SIGGRAPH 2010)
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Scritter: A multiplexed image system for a public screen
Proceedings of Virtual Reality International Conference Laval Virtual, 2010, pp. 321–323.
Courses
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3D Graphics and Rendering
CS580
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Analysis of Algorithms
CS570
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Computer Animation and Simulation
CS520
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Digital Geometry Processing
CS599
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Experiments in Stereoscopic Imaging
CTAN502a
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Geometric Modeling
CS582
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Numerical Analysis and Computation
Math501
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Web Technologies
CS571
Languages
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English
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Japanese
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More activity by Koki
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Check out our latest research from #CVPR 2024 WYSIWYG: What You See is What You GAN (https://lnkd.in/gyAnM3vu) in action on Looking Glass lightfield…
Check out our latest research from #CVPR 2024 WYSIWYG: What You See is What You GAN (https://lnkd.in/gyAnM3vu) in action on Looking Glass lightfield…
Shared by Koki Nagano
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3D Human Face Foundation Model using only 2D data. Check out some of our latest advancements in #digitalhumans from NV Research at #nvidia
3D Human Face Foundation Model using only 2D data. Check out some of our latest advancements in #digitalhumans from NV Research at #nvidia
Liked by Koki Nagano
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Need more than static 3D models? With video diffusion models, we can animate 3D assets with plausible motions. At #CVPR2024 (Arch 4A-E Poster #243…
Need more than static 3D models? With video diffusion models, we can animate 3D assets with plausible motions. At #CVPR2024 (Arch 4A-E Poster #243…
Liked by Koki Nagano
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We are very happy to 𝐨𝐫𝐠𝐚𝐧𝐢𝐳𝐞 𝐭𝐡𝐞 𝐖𝐨𝐫𝐤𝐬𝐡𝐨𝐩 "𝟐𝐧𝐝 𝐄𝐝𝐢𝐭𝐢𝐨𝐧 𝐅𝐑𝐂𝐒𝐲𝐧: 𝐅𝐚𝐜𝐞 𝐑𝐞𝐜𝐨𝐠𝐧𝐢𝐭𝐢𝐨𝐧 𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞…
We are very happy to 𝐨𝐫𝐠𝐚𝐧𝐢𝐳𝐞 𝐭𝐡𝐞 𝐖𝐨𝐫𝐤𝐬𝐡𝐨𝐩 "𝟐𝐧𝐝 𝐄𝐝𝐢𝐭𝐢𝐨𝐧 𝐅𝐑𝐂𝐒𝐲𝐧: 𝐅𝐚𝐜𝐞 𝐑𝐞𝐜𝐨𝐠𝐧𝐢𝐭𝐢𝐨𝐧 𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞…
Liked by Koki Nagano
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If you are at #CVPR, come check this out and learn how a 3D human face foundation model could be made using only in the wild 2D data
If you are at #CVPR, come check this out and learn how a 3D human face foundation model could be made using only in the wild 2D data
Shared by Koki Nagano
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Excited to see our Project G-Assist winning multiple "best of show" awards at Computex 2024: Best of Computex 2024 by Android…
Excited to see our Project G-Assist winning multiple "best of show" awards at Computex 2024: Best of Computex 2024 by Android…
Liked by Koki Nagano
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Real-time Path-Traced character for Computex 2024. Worked hard on this one and the result looks great. Exciting times! Marco Di Lucca Simon Yuen…
Real-time Path-Traced character for Computex 2024. Worked hard on this one and the result looks great. Exciting times! Marco Di Lucca Simon Yuen…
Liked by Koki Nagano
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Check out latest NVIDIA digital human tech demo on COMPUTEX Keynote including ACE and Audio2Face! :-) --> https://lnkd.in/gHfcfn37
Check out latest NVIDIA digital human tech demo on COMPUTEX Keynote including ACE and Audio2Face! :-) --> https://lnkd.in/gHfcfn37
Liked by Koki Nagano
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