Playroom

Playroom

Software Development

Platform to build multiplayer games in minutes with low-code and AI.

About us

Playroom is on a mission to 100x the number of social fun multiplayer games and empower the creators with its unique low-code multiplayer kit, social integrations and AI tools. Our focus lies specifically on supporting indie game studios, independent developers, party game publishers, and students. We firmly believe that the future of incredible fun titles will be produced by smaller studios and the next generation of game creators.

Website
www.joinplayroom.com
Industry
Software Development
Company size
2-10 employees
Headquarters
Palo Alto
Type
Partnership

Locations

Employees at Playroom

Updates

  • View organization page for Playroom, graphic

    922 followers

    👋��� Exciting opportunity! come work with us!

    View profile for Tabish Ahmed, graphic

    CEO Playroom | x-Meta, x-Google, x-YouTube | Angel Investor

    Hiring! I don't have a traditional job description, but I'm excited to announce that after the success of our game 'Death by AI' on Discord, we are investing more in the creation of Discord games. I'm looking to bring on a Game Director, experienced with building social games, have led either creative or engineering department, and is enthusiastic about the future of AI in gaming and Discord. While I’m not looking for resumes, a warm introduction from a mutual connection would be appreciated. Additionally, if you're excited about the gaming ecosystem on Discord and believe you can contribute as a Game Producer, Artist, Engineer, or as Community Manager, I'd love to hear from you. While I'm not actively searching for these roles, the right person could open it. Bonus: The role is remote! Playroom

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  • Playroom reposted this

    View profile for Nicolas Brondin-Bernard 💻, graphic

    300,000 devs lisent mes contenus pour se former | Fondateur @Code-Garage

    💻✨ Code Adventure - DevLog n°4 ✨💻 🚨Annonce : Le jeu devient multijoueur 🚨 Vous l'aurez remarqué, il n'y a pas eu de devlog hier... Tout simplement parce que j'ai passé un bon moment à implémenter le multijoueur en temps réel dans le jeu ! Comme dit la citation "Seul on va plus vite, mais ensemble on va plus loin" et c'est aussi valable pour l'apprentissage. Voilà pourquoi vous pourrez croiser (et bientôt interagir avec d'autres joueurs/joueuses) à l'école. La fonctionnalité est encore à améliorer comme vous pourrez le voir dans la vidéo, mais au moins ça fonctionne, et on se sent déjà moins seul ! Voici mes avancées de ce week-end : ✅ Multijoueur temps-réel : Intégration de Playroom et génération aléatoire de nom d'utilisateur (#123 par exemple) ✅ Correction : Escaliers désormais fonctionnels (on peut monter ET descendre des marches, mieux que le festival de Cannes 🦆) ✅ Niveau école : Amélioration du niveau et ajout des collisions (murs) ✅ Refactor : La gestion de collision avec le sol fait désormais partie intégrante du modèle du niveau (et non plus un composant séparé) Abonnez-vous à mon compte pour suivre les avancées du projet, et pensez à vous inscrire à l'accès anticipé pour avoir une place lors de la sortie de la béta ! 🚀 Pour tester le jeu : https://lnkd.in/eqJ87Sth

  • View organization page for Playroom, graphic

    922 followers

    Great to see Developers like Hugo Duprez adopting Playroom in creating Discord Activities. Hugo's Starter Kit is open source and available here: https://lnkd.in/gimvg47m

    View profile for Hugo Duprez, graphic

    Product Design at Craiyon AI 🖍

    You can now build games right into Discord ⚔️ So I've shipped this ready-to-use template, which comes with batteries included: physics and multiplayer ⚡️ Repo in comments -- feel free to steal, copy, and remix! For techy-tech friends, it's built using SvelteKit, Three.js for 3D and maths, Rapier as physics engine, and Playroom for multiplayer features. Huge congrats to the Playroom team for the multiplayer integration! It works well! Benjamin dehant Tabish Ahmed

  • View organization page for Playroom, graphic

    922 followers

    After months of collaboration with Discord team, we’ve launched the first global AI Game Activity on Discord - “Death by AI”. Play here: https://lnkd.in/d8EywhFf About the game: Step into a world where AI holds all the cards. Will it be your ally, or will it pull the plug? Choose wisely, because it's not programmed to care! Death by AI is a prompt based survival party game for up to 10 players. The game is driven by an AI Game master where you are given a perilous situation to escape from and you must tell the AI your survival plan. How to play: https://lnkd.in/dRw8qnah

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  • Playroom reposted this

    View profile for Tabish Ahmed, graphic

    CEO Playroom | x-Meta, x-Google, x-YouTube | Angel Investor

    Thrilled to share Playroom is part of Cloudflare Workers Launchpad Cohort#3! It's been an exciting journey to utilize Cloudflare to offer new ways to build multiplayer games, making it easier than ever for small teams to create big games. More news here: https://lnkd.in/g84NBHBN Games that used to take months can now be completed in weeks, with playtesting available in a matter of minutes through our dev portal. Looking forward to now expand beyond multiplayer and provide modules that would make building AI games, Discord games, Web games, Social Hubs and more, accessible with Playroom. Christopher Rotas Dane Knecht Pratyus Patnaik

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  • Playroom reposted this

    View profile for Alex MOULINNEUF, graphic

    Développeur Créatif Javascript/React

    "Alors, le projet Mario Kart 3.js, il en est où ?" Et bien le bonjour, avant de commencer, je voulais vous dire que grâce au nouveau service de hosting de Playroom, le projet est de nouveau live sur leurs plateforme (lien en commentaire). Leur service est super, tu run le build de ton application, et tu Drag & Drop le build. Pas encore de CI/CD mais ça ne saurait tarder, je connais l'équipe et ils bossent dur ! Enfin bref, vous méritez une mise à jour sur le projet ! Où ça en es ? Et bien figurez-vous que je continue à travailler dessus, alors certes pas du tout à la vitesse à laquelle je voudrais, et je n'ai plus du tout ce rythme de une feature par jours. Je suis actuellement surchargé de boulot, ce qui est une excellente chose ! J'adorerais faire du BuildinPublic des différents projets sur lesquels je travaille mais malheureusement ils sont tous sous N.D.A 🥲. Quoi qu'il en soit, j'essaie d'attribuer au moins une heure de mon temps sur le projet Mario Kart 3.js, cependant le projet à atteint une petite impasse : Les performances. Je veux que le projet fonctionne parfaitement sur le plus d'appareil possible et pour l'instant c'est loin d'être le cas. Donc avant d'aller plus loin dans les features, il faut que j'améliore énormément les performances. Actuellement c'est mieux, j'ai gagné environ 30% de perf sur mon Mac mais il faut que j'aille bien plus loin. Ainsi, avant de rajouter de nouvelles features et de vous faire des updates, je vais me concentrer sur les performances. Merci à tous pour le support continue tout le long du projet. Et croyez moi je lâche rien !

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  • View organization page for Playroom, graphic

    922 followers

    🚨New Feature Alert! If you missed our last announcement, we launched a new home for developers to deploy, test and share multiplayer games. From today, you can visit our Beta developer portal at https://dev.playroom.gg/ to quickly host your games, manage your API keys and monitor player usage. When you upload your game on Playroom, its automatically hosted on our global CDN. This means your game is available to players worldwide with ultra-low latency. Learn more here: https://lnkd.in/gt8YJpfx #gamedev #multiplayer

  • View organization page for Playroom, graphic

    922 followers

    We have some big updates! 🚀

    View profile for Tabish Ahmed, graphic

    CEO Playroom | x-Meta, x-Google, x-YouTube | Angel Investor

    🥳 Here is our little GDC announcement! Today, we are launching Playroom for Web and are excited to showcase our new website and developer showreel. At Playroom, we are on a mission to bring people together through games but despite the existence of many multiplayer solutions, building a multiplayer games has been quite a painful process. We noticed that all the white-glove and AAA backend services are provided to studios who are shipping console games. And Web games, a true cross-platform experience, are treated as second-class citizens. 🌐 Starting today, Playroom will be the Fastest way to build, deploy, and playtest multiplayer web games. With platforms like CrazyGames, Poki 🔜 GDC🇺🇸, YouTube, and now Discord opening up their surfaces for development, game studios now have the opportunity to find bigger distribution through these social channels. Game studios can utilize Playroom to build multiplayer games that are truly cross-platform and can handle the scale needed when distributed across multiple platforms. ✨ Once deployed in Playroom, every game that is launched, starts the server closest to the player in 300+ cities in 120+ countries maintaining ~50ms for about 95% of the players around the world. All this happens through the magic of managed servers with Playroom With so much innovation happening around us, we want game studios to leverage all the latest and greatest technologies. At Playroom, we have already created multiple game templates that leverage Ready Player Me, OpenAI, ElevenLabs, Agora, and more. We aim to provide simpler integrations, so you can build your next AI, social, metaverse, IO, or any genre of game imaginable without reinventing the wheel, at 1/10 of the cost and at 100x the speed. Along with that, we are launching two big features today. - 🎳 Studios can now leverage Playroom to build asynchronous and turn-based multiplayer games with persistent game states and rooms. -⚡️ Second, we are launching the beta of our Dev Portal. Developers can now host their games on Playroom’s ultra-fast CDN for playtesting in mere seconds. There is so much more we are excited to launch in coming days, stay tuned for more. Playroom is going to 🚀🌕 . P.S. I spent $0 on making this video, so please bear with me if there are any sound or script issues. We are busy building the product, and was only able spent a few hours on this during the GDC madness. Full Launch video: https://lnkd.in/dMcmAG75

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