GDC’s 2024 State of the Game Industry Report found that PC is the most popular platform for developers, for both their current and upcoming game dev projects, followed closely by PS5. Are you part of the 62%? Let us know what platform your next project will be on. #Development #GameDev #Gaming
Assembla
Software Development
Austin, Texas 2,200 followers
All the power of Perforce Helix Core, SVN, or Git, fully managed in the cloud.
About us
Assembla provides the only solution in the market for customers seeking a cloud-based SCM Platform that covers Perforce, Apache Subversion (SVN), and Git. Our managed cloud hosting solutions are designed for both small and enterprise software development teams, with a range of plans suitable for different budgets and needs. Follow our page to see how Assembla can help your business, or start a free trial to see our services for yourself: https://get.assembla.com/
- Website
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https://get.assembla.com/v2-perforce-enterprise/
External link for Assembla
- Industry
- Software Development
- Company size
- 11-50 employees
- Headquarters
- Austin, Texas
- Type
- Privately Held
- Founded
- 2005
- Specialties
- Git, Perforce, DevOps Lifecycle, Software Development, Project Management, Task and Issue Management, Subversion, Collaboration Tools, Deploy Tools, CI/CD, Perforce, Source Code Management, Source Code Hosting, Perforce Cloud, Subversion Cloud, Perforce Enterprise, and Subversion Enterprise
Locations
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Primary
10801 N Mopac Expressway
Building 1, Suite 100
Austin, Texas 78759, US
Employees at Assembla
Updates
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Control any repo, securely, in the Cloud. We’ve built an enterprise-grade cloud platform for centralized management of your source code, with industry leading security, compliance and speed. Click the link to find out more or get your free trial to see for yourself why 150+ studios trust us with their most important assets and code: https://get.assembla.com/ #DevOps #Perforce #GameDev
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When your team all work remotely, it can be difficult to encourage effective collaboration. In our latest blog, we touch on the difficulties around remote software teams and share our tips on how you can work together more successfully. https://lnkd.in/gCcYf8sj #Software #TechNews #RemoteWorking
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Get a scalable solution for your needs, just like Camouflaj. Before working with us, they had multiple terabytes of Perforce on servers they were managing themselves. Now, they have a solution that bends and flexes to the size of their team, and their needs. Find out more about our managed Perforce solutions here: https://lnkd.in/eg4pq5uU #Perforce #CloudHosting #GameDev
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What advice would you give your younger self when it comes to development? We asked our Solutions Engineer, Montana, what his thoughts were on common misconceptions in the industry and what he would recommend to those starting out. Here’s what he had to say… #Development #Coding #Programming
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Reduce the number and complexities of merge conflicts by developing branching strategies for your projects. In our latest blog, we show you how. https://lnkd.in/e_P_hpTH #Programming #Coding #Developer
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Considering migrating over to the cloud? Here are four of the many benefits you could expect for your organization. #Cloud #Development #GameDev
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Although your organization might be well-versed in Perforce, there are still ways to work with us to make things more efficient, just like Falcon's Beyond. Our managed approach has allowed them to stay focused on development and pipeline management, rather than maintaining the infrastructure backing the instance. This has saved them from a time-intensive task which means their team can get on with what they’re best at. To see how your company could benefit from Assembla visit: https://get.assembla.com/ #Perforce #GameDev #Developer
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Dan Adelman is no stranger to discovering indie game talent, bringing titles like World of Goo, Cave Story, and the highly popular Super Meat Boy out into the world. However, when interviewed he wanted to debunk the notion around overnight success stories, stating most have actually been working hard behind the scenes for a decade. Do you agree? #IndieDev #IndieGame #GameDev