Noah Coad's Reviews > Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software
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A must have primer for any developer working with object oriented code. While it was a decent read from front-to-back (though a bit long), it is even more useful as a reference. Some of the terms are outdated by today's coding conventions, but the principles still apply and it is a fair exercise in mentally converting between the lingo used in the book and what you may be familiar with in C#, Java, or another OOP. One interesting aspect is that you can immediately start to see what programming patterns you're already using today in the frameworks and libraries you may be using on a daily basis. Putting a name to these design patterns, such as Factory, Command, etc helps to identify them and understand them so you as a developer know when best to apply them to your own code. Certainly worth having on any OOP software developer's bookshelf.
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Reading Progress
Started Reading
October 1, 2010
–
Finished Reading
November 14, 2010
– Shelved
June 12, 2012
– Shelved as:
professional
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