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6 votes
1 answer
209 views

Could earth like planet support a second moon, if it was approximately 1/4 of real moon size?

I would like for my world to have two moons. I think it would look simply stunning at night. Also, I came up with a pretty cool idea for a "God Eye" cult. When the smaller moon would have ...
Kubsterrb17's user avatar
7 votes
5 answers
543 views

Litmus Test for whether my worldbuilt cultures are too close to modern America/Britain/etc

I was listening to a video on how to write, and the person giving the lecture said something along the lines of "I'm bored with stories where the setting is supposed to be in the far-flung future,...
Mitch Rollins's user avatar
26 votes
11 answers
6k views

How can I make the food of my (fantastical) culture believable?

I'm going through my novel in the editing stages, and I'm realizing how flat the culture of my food is. How can I develop a good food culture that is believable without drawing too much on human ...
AnnWriter19's user avatar
5 votes
3 answers
177 views

Outside of architecture, what other things can be considered city "style"? [closed]

In the design of cities, you add a style factor to a city to flesh it out for your readers and players to give it a solid foundation as a place to visit. The primary style is its architecture. ...
user avatar
1 vote
7 answers
297 views

What factors need to take place in order for a society to place religious significance on both the primordial soup and intelligent design theories?

Intelligent Design theory, or ID theory, is the theory that life was created according to the designs of an intelligent being, i.e. God. Now, there's another theory: the primordial soup theory, a ...
SCPilot's user avatar
  • 837
6 votes
3 answers
376 views

How would rootless culture look like?

I'm writing a story about Earth before the industrial revolution, but without continents, where all the countries are placed on separate islands, and all of them are extremely isolationist and ...
Rootless's user avatar
15 votes
4 answers
1k views

Culturally Correct Naming Conventions

Names are important, in fact one could argue that they are as important as the people behind them. They help add feeling to the characters and likely come from a specific cultural or subcultural group....
TrEs-2b's user avatar
  • 56.2k
8 votes
2 answers
838 views

Culturally Correct Armor Design

Every culture has its armor and their armors always, without exception, fit in with the culture they belong to. Even more than weapons, armor makes or breaks a cultures feel and theme, you would not ...
TrEs-2b's user avatar
  • 56.2k
1 vote
2 answers
332 views

Trying to make a dreamscape/dreamworld with real-world inspirations...? [closed]

I am trying to craft a story around the idea that, when we dream, we actually access another indeterminable plane of existence, a kind of repository into which the dreams and thoughts of all living ...
bsideswiped's user avatar
  • 1,221
9 votes
4 answers
1k views

How could a society be based off of the rules/conventions of an RPG? [closed]

EDIT: I have since revised my question so that it [hopefully] more closely adheres to community guidelines. I am trying to jumpstart a thought-experiment that would attempt to create a society whose ...
bsideswiped's user avatar
  • 1,221
7 votes
3 answers
734 views

The cultural flow of Architecture

Premise Architecture is often a reflection of culture and as it is plain to see, architecture varies from culture to culture such that as you travel around the world you see things change from one ...
James's user avatar
  • 32.9k
7 votes
4 answers
2k views

How to create social structures?

When creating a new culture/civilization, I tend to reproduce the relational logic I know. For example, I often use the family "type" I'm the most used to (two parents + children). However, other ...
Babika Babaka's user avatar
28 votes
6 answers
1k views

How can I make the cultural evolution of my world believable?

Designing a single isolated culture isn't too difficult. There appear to be 12 aspects of culture that need to be described or accounted for, which isn't too hard without a history. Some of these ...
Green's user avatar
  • 52.8k
18 votes
3 answers
2k views

Methods for filling in your world - Political Entities

My world is, at a very high level, well populated. That being said, my focus has been on certain cities relevant to my story. These cities are detailed; they have government structures, leadership (...
James's user avatar
  • 32.9k
20 votes
9 answers
3k views

Culturally Correct Myth Design

Every culture has its myths and myths always fit in with the culture they belong to. From the Native Americans and their stories of respecting nature to the blood and brutal of the Aztecs. If I had ...
TrEs-2b's user avatar
  • 56.2k

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