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Timeline for Non-Spin Artificial Gravity

Current License: CC BY-SA 3.0

11 events
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Aug 19, 2017 at 15:27 history edited Separatrix CC BY-SA 3.0
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Aug 18, 2017 at 22:17 comment added Jeutnarg minor note on this - some books by l e modesitt, jr. do the 'artificial gravity' thing, but they have flat decks. Basically, the ship looks like a cake baked in the shape of a ship (after you remove the outer hull). Reason given is that making artificial gravity curved would be super complicated - flat is easier. Also, reason why layers of decks wouldn't be useful for defense is that weaponry is so powerful that physical armor is basically meaningless.
Aug 18, 2017 at 19:10 comment added Gregor Thomas Doesn't have to be spherical - if the ship has multiple parallel decks, have "down" be a plane cutting through the middle. There's just a bit of awkwardness when you have to move from one half to the other.
Aug 18, 2017 at 18:08 comment added Pharap Can confirm spherical gravity generators are weird (and fun).
Aug 18, 2017 at 16:47 comment added SethWhite The enemy's gate is down
Aug 18, 2017 at 15:33 vote accept Disgusting
Aug 20, 2017 at 22:32
Aug 18, 2017 at 15:17 comment added Disgusting This is something I had considered, but my players designed their ship with no thought to science and I'd rather not change it too much. Also, I liked the idea of the gravity generator failing during a mission, but this may be the only sensible option.
Aug 18, 2017 at 14:21 history edited Separatrix CC BY-SA 3.0
added 255 characters in body
Aug 18, 2017 at 14:17 comment added Separatrix @AricFowler, if it does actually affect your course then direction of travel is in practice the only logical option
Aug 18, 2017 at 14:14 comment added Aric You could have "down" as the direction you are moving in, so the ship is powered by the weight of its inhabitants. Of course, you'd need a way to reverse this to slow down again.
Aug 18, 2017 at 14:09 history answered Separatrix CC BY-SA 3.0