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    $\begingroup$ Your requirements will reduce the actual speed, because in history the best rates were achieved by switching horses at government way-stations. Thus a courier could go faster than one horse of whatever quality could sustain full time, day and night. This was done from Ancient Persia to the Pony Express. $\endgroup$
    – Oldcat
    Commented Dec 12, 2014 at 17:40
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    $\begingroup$ Getting the baseline is a really good idea, then you can inject events (could be as mundane as a thrown horseshoe or a whole sub plot) to slow things down or speed them up as needed. $\endgroup$
    – Tim B
    Commented Dec 12, 2014 at 18:40
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    $\begingroup$ @Oldcat I know that :-) And this is exactly why I'm asking. All the info I've managed to find so far deals with relay riding with frequent horse-changes (every 30-40 kilometers in most cases). $\endgroup$
    – Tonny
    Commented Dec 12, 2014 at 19:29
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    $\begingroup$ A bit tangentially, I find your "town every 4 or 5 days" bit somewhat unrealistic. In reasonably populated areas, and/or on well-travelled routes, towns and/or inns ought to be a bit less than a day's travel apart, simply because that's the longest one can reasonably go without stopping; if they're further apart than that, some enterprising person will set up a guesthouse at the halfway point, and eventually there'll be a new town there. Conversely, if they're trekking across unsettled wilderness, there might not be any towns at all, and if there are, they're unlikely to be regularly spaced. $\endgroup$ Commented Dec 12, 2014 at 20:06
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    $\begingroup$ @Tonny That's unlikely. Towns grow up where there is a reason for them (a natural resource, a river crossing, etc). They may be on average every 4 days but sometimes you would find two 1 day apart, sometimes you might go a week without one. $\endgroup$
    – Tim B
    Commented Dec 13, 2014 at 11:26