Skip to main content
19 events
when toggle format what by license comment
Apr 13, 2017 at 12:52 history edited CommunityBot
replaced http://worldbuilding.stackexchange.com/ with https://worldbuilding.stackexchange.com/
Dec 10, 2016 at 0:00 answer added arp timeline score: 1
Apr 13, 2016 at 16:32 vote accept Babika Babaka
Apr 12, 2016 at 21:09 history edited Babika Babaka CC BY-SA 3.0
edited title
Apr 12, 2016 at 21:09 answer added Henry Taylor timeline score: 13
Apr 12, 2016 at 20:11 history edited Babika Babaka CC BY-SA 3.0
edited title
Apr 12, 2016 at 19:57 comment added Babika Babaka @HughMeyers The main drawback is that it seems impractical for large purchases, and a "tax metter" strapped to people's back feels like a mesure an overbearing government would establish. But a shadow economy based on bartering charged batteries against goods sounds very plausible. Thanks for the idea!
Apr 12, 2016 at 19:51 comment added Babika Babaka @AndyD273 To be more useful, a currency should be durable, so people can put it in a safe and save it until further use. But I'd rather not have people store large amounts of magic until they have enough of it to buy a house or something. That's the main drawback of this idea. However magic could be used as some kind of "parallel currency", the economy could work as a mix of monetary economy and barter economy, with people using money and also sometimes trading batteries for goods.
Apr 12, 2016 at 19:44 comment added Hugh Meyers Sure. Just throwing out ideas. I think if I were designing batteries, I would make them so that they had a "tax" or "rent" compartment that you would have to empty periodically or they would stop working.
Apr 12, 2016 at 19:43 comment added AndyD273 The magic could leak out of the batteries after a while, just like normal batteries go dead if left to long. That would keep it from being put into a safe.
Apr 12, 2016 at 19:40 comment added Babika Babaka @HughMeyers But I'll think about it, and see if by changing some stuff this could fit in the story I had in mind.
Apr 12, 2016 at 19:38 comment added Babika Babaka @AndyD273 There are both classical spells, using chants, wands, etc. and spells cast on "machines" that need batteries to keep functioning. People capable of casting classical spells generally prefer not to spend their magic on charging batteries.
Apr 12, 2016 at 19:35 comment added Babika Babaka @HughMeyers It doesn't fit all the requirement to be a money. First it's a bit cumbersome. I'd also prefer if people don't store (save) those in safes for too long, if used as a money, they could be less used as an energy source.
Apr 12, 2016 at 19:07 comment added AndyD273 @HughMeyers Kind of reminds me a little of the movie In Time, except it's a renewable resource
Apr 12, 2016 at 19:05 comment added AndyD273 Just curious... what is magic good for? What can you do with magic, what is a typical use case, etc. I think that might have an effect on how valuable batteries are to people.
Apr 12, 2016 at 19:05 comment added Hugh Meyers To expand on the previous comment slightly, maybe batteries come in two varieties: you can buy one outright (if you are rich or come from a rich family) or you can get a "bleeder" which siphons off a certain amount of your magic in order to pay the "rent".
Apr 12, 2016 at 19:00 comment added Hugh Meyers The first thing I would ask myself is: would there be a need for any other currency? Maybe magic charge, being so generally useful, is the primary or only medium of exchange.
Apr 12, 2016 at 18:37 comment added AmiralPatate The least government involvement I would expect is 20% VAT on batteries and taxes on energy transactions.
Apr 12, 2016 at 18:21 history asked Babika Babaka CC BY-SA 3.0