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Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinksthink the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would be an even more agile and valuable to the purpose.

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would be an even more agile and valuable to the purpose.

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they think the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would be an even more agile and valuable to the purpose.

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

added 51 characters in body
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Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would be an even more agile and valuable to the purpose.

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would be an even more agile and valuable to the purpose.

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

added 885 characters in body
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Ultra Flankers / or ani-flanking units -Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

SpottingSpotting : aA flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would

Room clearingRoom clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

Ultra Flankers / or ani-flanking units - Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : a flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations.

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

Ultra Flankers / or ani-flanking units: Usually light calvary would be the primary flanking means. Flanking can direct approaching or retreating enemies. A line will generally try to face their attacker so as a unit moves to flank there is a strong tenancy to slow those they are flanking. Which in turn is very useful as it can mean changing timelines and giving other troops times to set up. So now that we have reviewed how useful flanking is, wouldn't it be nice if you could somehow prevent that?

Now consider trained dragons... I've seen horses knocked down by ponies and miniature mules by taking the legs out from under them. A dragon with its superior speed (as it could take leaps and flying bounds along the ground) who has a lower centre of mass and has a better ability to take a hit as well as a tail which can sweep the legs of a horse even if it tries to jump over would be able to make short work of fast moving light cavalry.

The obvious response would be to keep dragons with the light calvary so they can dispatch the dragons as required as the dragons are flankers-among-flankers (perhaps "interceptors" would be more accurate).

For some reason when I read the OPs description I imagined them performing like sheep dogs that is taking coordinated directions from drums or perhaps bag pipes. Whistles probably wouldn't have the required volume on a battle field. Further sheep dogs have been known to ignore their owners whistles (commands) if they thinks the command is wrong (in which the dog is usually the correct one). Also they are smart enough to take into account the location of the person giving commands so if there is a bag pipe issuing commands from two different places it would know to keep taking directions from the same commander.

Dragons if they are as intelligent as parrots could probably communicate amongst themselves for the small details as wolves might. Further banners and uniforms were difficult to produce, people from different regions (even towns) could be identified at the time by their style of clothes as such it would be reasonable that dragons with the intelligence of grey parrots could differentiate even in melee combat who was who.

High value targets: Their high speed and ability to fly would make them excellent at penetrating enemy lines and taking out commanders or drummers/pipers as without them an army can not take direction.

Spotting : A flying unit can alert of approaching enemies, perhaps on the other side of a hill. Grey parrots can count so they could emit different sound for unit size approximations. Hot air ballons were used in war so dragons would

Room clearing: Taking an building in modern warfare is generally not advised without 10x the number of defenders, in medieval times this number might be as low as 2x or 3x, regardless the defenders are in a clear advantage. This dramatically changes when flame throwers are part of the equation. Flame throwers can bounce fire off walls and spread fire under doors. The fear that it instils pushes attackers further back and the smoke it produces, causes coughing and tearing, revealing locations and reducing combat effectiveness, for those that are brave enough to hold their positions. The only down side is that given technology dragons would be the only assault members able to enter the area.

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