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Secrets secrets (in this case) are veryso fun!

Create a shadow organization that deals in information. Your “doors” are members of the organization that guard entrances, and your “keys” are interesting secrets.

Requirements:

Any "door" can be opened with any "key"

Any member of this organization will accept any valuable secret you have.

Once opened the "door" stays open

The guard to an area recognizes your contribution, and always allows you through (after paying, of course).

It must be possible to purposefully construct a "door.”

Naturally, this organization can be hired out given the appropriate payment.

The "key" can only be used once.

Once the organization is aware of a secret, it is no longer a secret to them.

Desired but not required:

The "doors" can appear randomly (like vines growing over a normal door)

The motivations of this organizations can seem random to the player.

The "keys" should be rare but it should not be obvious where to find one (for example if only rich people could possess them, it would make no sense to search for a key in a poor man's house)

This should certainly be true about meaningful secrets.

Secrets secrets (in this case) are very fun!

Create a shadow organization that deals in information. Your “doors” are members of the organization that guard entrances, and your “keys” are interesting secrets.

Requirements:

Any "door" can be opened with any "key"

Any member of this organization will accept any valuable secret you have.

Once opened the "door" stays open

The guard to an area recognizes your contribution, and always allows you through (after paying, of course).

It must be possible to purposefully construct a "door.”

Naturally, this organization can be hired out given the appropriate payment.

The "key" can only be used once.

Once the organization is aware of a secret, it is no longer a secret to them.

Desired but not required:

The "doors" can appear randomly (like vines growing over a normal door)

The motivations of this organizations can seem random to the player.

The "keys" should be rare but it should not be obvious where to find one (for example if only rich people could possess them, it would make no sense to search for a key in a poor man's house)

This should certainly be true about meaningful secrets.

Secrets secrets (in this case) are so fun!

Create a shadow organization that deals in information. Your “doors” are members of the organization that guard entrances, and your “keys” are interesting secrets.

Requirements:

Any "door" can be opened with any "key"

Any member of this organization will accept any valuable secret you have.

Once opened the "door" stays open

The guard to an area recognizes your contribution, and always allows you through (after paying, of course).

It must be possible to purposefully construct a "door.”

Naturally, this organization can be hired out given the appropriate payment.

The "key" can only be used once.

Once the organization is aware of a secret, it is no longer a secret to them.

Desired but not required:

The "doors" can appear randomly (like vines growing over a normal door)

The motivations of this organizations can seem random to the player.

The "keys" should be rare but it should not be obvious where to find one (for example if only rich people could possess them, it would make no sense to search for a key in a poor man's house)

This should certainly be true about meaningful secrets.

Source Link

Secrets secrets (in this case) are very fun!

Create a shadow organization that deals in information. Your “doors” are members of the organization that guard entrances, and your “keys” are interesting secrets.

Requirements:

Any "door" can be opened with any "key"

Any member of this organization will accept any valuable secret you have.

Once opened the "door" stays open

The guard to an area recognizes your contribution, and always allows you through (after paying, of course).

It must be possible to purposefully construct a "door.”

Naturally, this organization can be hired out given the appropriate payment.

The "key" can only be used once.

Once the organization is aware of a secret, it is no longer a secret to them.

Desired but not required:

The "doors" can appear randomly (like vines growing over a normal door)

The motivations of this organizations can seem random to the player.

The "keys" should be rare but it should not be obvious where to find one (for example if only rich people could possess them, it would make no sense to search for a key in a poor man's house)

This should certainly be true about meaningful secrets.