All Questions
Tagged with swc actionscript-3
117
questions
1
vote
2
answers
144
views
Haxe to SWC - protected getters/setters
I am porting a library from AS3 to Haxe and I need to make protected getters/setters. Target is a *.swc file.
My Haxe code looks like this:
private var foo(get, never):Int;
@:getter(foo)
private ...
1
vote
1
answer
403
views
Updating Adobe Flash Pro CS6 to the latest Flash Player 23?
I read this post where someone asked
How can I change flash player version in flash cs6? and there was an answer instructing him how to add Flash Player 15, so I figured I could do something similar ...
1
vote
0
answers
74
views
Importing SWC file in actionscript with Sublime Text
When I compile the .as file, it's not recognizing the swc file that I've put in the library path of my project. It's thus giving me an error on the line in my .as file where I import the swc file. How ...
0
votes
1
answer
162
views
How to Clean-up my SWC project
I created a Flex Library project in Flash Builder 4.7 and the added a simple Action Script Class to it. Build fine.
When I use a "decompiler" with the resulting swc file, I see an "unwanted" class, ...
0
votes
0
answers
551
views
Creating and Using a SWC File - Flash AS3
So I'm really confused on how to create, and use, a SWC file. I understand that a SWC file can be created to hold multiple assets. Basically, my code setup is the following:
c_Test.as - all testing ...
0
votes
0
answers
42
views
Keep bitmaps in MovieClips when exporting a swc from Flash CS6
I am having troubles including bitmaps in swc files created in Flash CS6. I am working on an AIR project, and I am using Flash Builder 4.7 with AIR SDK 17.0 to compile it, and Flash CS6 for the ...
0
votes
0
answers
75
views
AS3 game single-swf preloader with SWCs
I have this game I'm trying to build a preloader for. Because of how flash portals work, it all has to be within a single swf file, so as far as I know preloader swf -> game swf is not an option.
I ...
1
vote
1
answer
529
views
Flash CC AS3 - using .swc files
I am so fed up with not being able to figure out how to use .swc files. I have searched and searched but everywhere I go, people only explain the step of linking the .swc file in your publish settings ...
0
votes
1
answer
164
views
Compile SWC with references to classes not included
I'm trying to compile an SWC with a few classes as an extension to a framework, it complains that Signals and my View class cant be found. They aren't in the project as any project this would be used ...
0
votes
2
answers
520
views
Why my flex 4.6 cannot recognize JSON.parse
I am using the following code to parse a JSON URL:
var result:Object = com.adobe.serialization.json.JSON.parse(event.result)
But it cannot recognize JSON.parse, I am using as3corelib.swc (9.3 ...
0
votes
1
answer
313
views
Creating .as class in Flash Builder for movieclip stored in SWC
I need to use movieclips created in Flash Professional CC in my Flash Builder project. I have exported my .fla file as an .swc and included it in my Flash Builder project. The movieclips for which I ...
1
vote
0
answers
100
views
Trouble creating a SWC file with exposed assets without Flash Professional
'm currently trying to create a swc library that includes pngs and a few miscellaneous classes. Note, I'm not using Flash Professional at all, only Flash Builder 4.7. I've created an AS Library ...
1
vote
0
answers
361
views
IntelliJ external AS3 library linkage setting ignored
I have a big actionscript project with several external libraries added to dependencies tab. To optimize compilation time I decided to create a module that will compile all these libraries to a single ...
0
votes
2
answers
221
views
Accessing multiple bitmap images in a swc file by using getdefinitionbyname
I received from my client a SWC file with hundreds of png images that all have AS Linkage such as image1_1_1, image1_1_2, image1_2_1, image2_1_3 and so on. I have these same linkage names in an XML ...
2
votes
1
answer
94
views
AS3 Code Structure - Using Base Code
I would like some advice on something. I have many games which all use the same base code, and they extend the base classes overriding anywhere they need their own custom functionality. This is fine, ...