How can I simulate a mouse event causing the pointer to move 500 pixels to the left, then click using C++. How would I do something like this?
6 Answers
Here's some modified Win32 code I had lying around:
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <string.h>
#include <windows.h>
#define X 123
#define Y 123
#define SCREEN_WIDTH 1024
#define SCREEN_HEIGHT 800
void MouseSetup(INPUT *buffer)
{
buffer->type = INPUT_MOUSE;
buffer->mi.dx = (0 * (0xFFFF / SCREEN_WIDTH));
buffer->mi.dy = (0 * (0xFFFF / SCREEN_HEIGHT));
buffer->mi.mouseData = 0;
buffer->mi.dwFlags = MOUSEEVENTF_ABSOLUTE;
buffer->mi.time = 0;
buffer->mi.dwExtraInfo = 0;
}
void MouseMoveAbsolute(INPUT *buffer, int x, int y)
{
buffer->mi.dx = (x * (0xFFFF / SCREEN_WIDTH));
buffer->mi.dy = (y * (0xFFFF / SCREEN_HEIGHT));
buffer->mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE);
SendInput(1, buffer, sizeof(INPUT));
}
void MouseClick(INPUT *buffer)
{
buffer->mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTDOWN);
SendInput(1, buffer, sizeof(INPUT));
Sleep(10);
buffer->mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTUP);
SendInput(1, buffer, sizeof(INPUT));
}
int main(int argc, char *argv[])
{
INPUT buffer[1];
MouseSetup(&buffer);
MouseMoveAbsolute(&buffer, X, Y);
MouseClick(&buffer);
return 0;
}
You'll need to call MouseSetup()
to each INPUT
buffer before you use it.
Resources
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1Better use
x * 0xFFFF / SCREEN_WIDTH + 1
for pixel-perfect coordinate normalization. (For all values of SCREEN_WIDTH < (0xFFFF / 2) and x <= SCREEN_WIDTH). Your formula can be tens of pixels off for common screen resolutions. Commented Sep 17, 2013 at 14:17 -
This is required - otherwise you will have worsening cursor positioning accuracy from left-to-right and top-to-bottom.– AniCommented Dec 5, 2013 at 23:15
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MouseSetup()
to eachINPUT
means each variable of typeINPUT
... I was confused - at the first sight I thought you have to call it before every mouseinput (which made no sense...).– jave.webCommented Nov 21, 2014 at 16:44 -
how to retrieve SCREEN_WIDTH and SCREEN_HEIGHT to make MouseMoveAbsolute() display size (resolution) independent? Commented Dec 7, 2016 at 20:23
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1" (x * (0xFFFF / SCREEN_WIDTH));" result in very huge values.Is it supposed to be like that? Commented Sep 15, 2017 at 16:37
Here is a solution using Xlib
for those who use Linux
:
#include <X11/Xlib.h>
#include<stdio.h>
#include<unistd.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
void mouseClick(int button)
{
Display *display = XOpenDisplay(NULL);
XEvent event;
if(display == NULL)
{
fprintf(stderr, "Errore nell'apertura del Display !!!\n");
exit(EXIT_FAILURE);
}
memset(&event, 0x00, sizeof(event));
event.type = ButtonPress;
event.xbutton.button = button;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while(event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) fprintf(stderr, "Error\n");
XFlush(display);
usleep(100000);
event.type = ButtonRelease;
event.xbutton.state = 0x100;
if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) fprintf(stderr, "Error\n");
XFlush(display);
XCloseDisplay(display);
}
int main(int argc, char * argv[]) {
int x , y;
x = atoi(argv[1]);
y = atoi(argv[2]);
Display *display = XOpenDisplay(0);
Window root = DefaultRootWindow(display);
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
mouseClick(Button1);
XFlush(display);
XCloseDisplay(display);
return 0;
}
Just Build it and then to simulate a click at x ,y do:
$ ./a.out x y
i.e.
$g++ -lX11 sgmousesim2.cpp
$./a.out 123 13
Use SendInput
to generate the input you want to simulate. From MSDN documentation:
Synthesizes keystrokes, mouse motions, and button clicks.
I have never did this using C++. Nevertheless, there is a Java class called Robot which is able to produce mouse events. I used this back on Java version 1.4 but it does still work. I tried the example from this Simulate a physical mouse move in Mac OS X. It runs smoothly with Oracle Java 1.6.0_26 on MacOSX Lion. The good about Java is that it is platform independent.
import java.awt.AWTException;
import java.awt.Robot;
public final class MovingMouseDemo
{
public static void main(String[] args) throws AWTException
{
Robot robot = new Robot();
robot.setAutoDelay(5);
robot.setAutoWaitForIdle(true);
//put mouse in the top left of the screen
robot.mouseMove(0, 0);
//wait so that you can see the result
robot.delay(1000);
//put the mouse 200 pixels away from the top
//10 pixels away from the left
robot.mouseMove(200, 10);
robot.delay(1000);
robot.mouseMove(40, 130);
}
}
You can still use JNI to bind it with C++.
I hope it helps
C++ alone can't do this. It has no concept of a "mouse", let alone a "click".
You need some sort of library which talks to your windowing system. For example, QT. Then it's a matter of searching through the API and making the right C++ calls.
Use the mouse_event function.
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2If you read the documentation, it says "Note This function has been superseded. Use SendInput instead." Commented Sep 21, 2011 at 23:36
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1It works anyway in Win2k and WinXP. I've checked this. I don't know about support in W7, but I assume that
mouse_event
will work too because there are many legacy code using it.Also syntax of this function is more obvious than syntax ofSendInput
. Commented Sep 22, 2011 at 0:39 -
Whether something works or not is not important. A lot of things work fine. once, or when your testing, or on 1 machine. Whats important is that you were told by the vendor not to use it, and you ignore them. You will not PASS certification on that vendors platform. And if you dont need certification, you will most likely just piss off customers by selling them broken crap. Its deprecated for a reason. DO NOT USE IT. Could be there is a 1 in 10000 chance that you kill someone. You dont know. so dont use it.– DanCommented May 1, 2019 at 22:39