32

I'm trying to get a screenshot output as a base64 encoded string but not getting very far. The code I have so far uses a Base64 library ( http://iharder.sourceforge.net/current/java/base64/ ):

    Robot robot = new Robot();
    Rectangle r = new Rectangle( Toolkit.getDefaultToolkit().getScreenSize() );
    BufferedImage bi = robot.createScreenCapture(r);
    ByteArrayOutputStream os = new ByteArrayOutputStream();
    OutputStream b64 = new Base64.OutputStream(os);
    ImageIO.write(bi, "png", os);
    ByteArrayOutputStream out = new ByteArrayOutputStream();
    out.writeTo(b64);
    String result = out.toString("UTF-8");

Each time I run this, "result" is always an empty string but I don't understand why. Any ideas?

Note: I don't want to have to write the png to a file on disk.

5 Answers 5

28

I followed xehpuk's answer but had issues with certain images having the last few rows of pixels missing when rendered in certain browsers via a data url (Chrome and Firefox, Safari seemed to render them fine). I suspect this is because the browser is doing it's best to interpret the data but the last few bytes of data was missing so it shows what it can.

The wrapping of the output stream seems to be the cause of this problem. The documentation for Base64.wrap(OutputStream os) explains:

It is recommended to promptly close the returned output stream after use, during which it will flush all possible leftover bytes to the underlying output stream.

So depending on the length of the data, it's possible the last few bytes are not flushed from the stream because close() isn't called on it. My solution to this was to not bother wrapping the stream and just encode the stream directly:

public static String imgToBase64String(final RenderedImage img, final String formatName)
{
  final ByteArrayOutputStream os = new ByteArrayOutputStream();

  try
  {
    ImageIO.write(img, formatName, os);
    return Base64.getEncoder().encodeToString(os.toByteArray());
  }
  catch (final IOException ioe)
  {
    throw new UncheckedIOException(ioe);
  }
}

This resolved the issues with the missing rows of pixels when rendered in a browser.

5
  • Do you have an example image? ImageIO.write() calls close() on the underlying ImageOutputStream which should close the Base64.EncOutputStream which should write all remaining bytes to the wrapped OutputStream. I'd like to know where I'm mistaken.
    – xehpuk
    Commented Apr 12, 2017 at 23:55
  • @xehpuk I think you may be mistaken, ImageIO.write() explicitly states that it does not call close() on the OutputStream: This method does not close the provided OutputStream after the write operation has completed; it is the responsibility of the caller to close the stream, if desired. Commented Apr 13, 2017 at 10:05
  • I know it doesn't close the stream. It closes the stream it creates internally.
    – xehpuk
    Commented Apr 13, 2017 at 22:27
  • @xehpuk Yes - which is why the Javadoc highlights the non-standard behavior in this case - closing the internal stream doesn't close the provided OutputStream. Commented Apr 14, 2017 at 7:57
  • I had this complain from one of our client. They are using libpng.org/pub/png/apps/pngcheck.html. Wrapping it causes it to fail when rendered in browsers. When I used Roberts solution. The missing few bytes are rendered and passes the test even if rendered in browsers. Commented Sep 3, 2020 at 5:47
18

Base64 encoding and decoding of images using Java 8:

public static String imgToBase64String(final RenderedImage img, final String formatName) {
    final ByteArrayOutputStream os = new ByteArrayOutputStream();
    try (final OutputStream b64os = Base64.getEncoder().wrap(os)) {
        ImageIO.write(img, formatName, b64os);
    } catch (final IOException ioe) {
        throw new UncheckedIOException(ioe);
    }
    return os.toString();
}

public static BufferedImage base64StringToImg(final String base64String) {
    try {
        return ImageIO.read(new ByteArrayInputStream(Base64.getDecoder().decode(base64String)));
    } catch (final IOException ioe) {
        throw new UncheckedIOException(ioe);
    }
}

Use it like this for your screenshot scenario:

final Robot robot = new Robot();
final Rectangle r = new Rectangle(Toolkit.getDefaultToolkit().getScreenSize());
final BufferedImage bi = robot.createScreenCapture(r);
final String base64String = imgToBase64String(bi, "png");
17

The following statement works in the wrong direction:

out.writeTo(b64);

It overwrites the Base 64 data with the empty byte array of out.

What's the purpose of out anyway? I don't think you need it.

Update:

And you write the image directly to os instead of writing through the Base 64 encoder.

The following code should work:

...
ByteArrayOutputStream os = new ByteArrayOutputStream();
OutputStream b64 = new Base64.OutputStream(os);
ImageIO.write(bi, "png", b64);
String result = os.toString("UTF-8");
4
  • My javac is throwing an error. It says cannot find symbol, then points at the . between Base64 and OutputStream(os). I'm using jdk1.7.0_51 and commons-codec-1.4.jar.
    – Tgwizman
    Commented Mar 18, 2014 at 23:37
  • 1
    I removed the period and it's now new Base64OutputStream(os) and the import is org.apache.commons.codec.binary.Base64OutputStream. It works
    – Tgwizman
    Commented Mar 18, 2014 at 23:43
  • 1
    Hi! I'm using exactly the same code, but I always get java.lang.VerifyError in the new Base64OutputStream(os) constructor. os is java.io.ByteArrayOutputStream. Base64OutputStream is org.apache.commons.codec.binary.Base64OutputStream from commons-codec-1.10.jar. Am I missing something?
    – Chechulin
    Commented Dec 23, 2014 at 6:51
  • It sounds as if your code is built against one version of Base64OutputStream and run against another one. Do you have several version of commons-codec-x.xx.jar in your classpath? One directly and others via additional third party libraries? (You might consider to ask a separate question about it here.)
    – Codo
    Commented Dec 23, 2014 at 15:56
2

This works for me:

Encode Image to Base64 String

public static String encodeToString(BufferedImage image, String type) {
    String imageString = null;
    ByteArrayOutputStream bos = new ByteArrayOutputStream();

    try {
        ImageIO.write(image, type, bos);
        byte[] imageBytes = bos.toByteArray();

        Base64.Encoder encoder = Base64.getEncoder();
        imageString = encoder.encodeToString(imageBytes);

        bos.close();
    } catch (IOException e) {
        e.printStackTrace();
    }
    return imageString;
}

Decode Base64 String to Image

public static BufferedImage decodeToImage(String imageString) {
    BufferedImage image = null;
    byte[] imageByte;
    try {
        Base64.Decoder decoder = Base64.getDecoder();
        imageByte = decoder.decode(imageString);
        ByteArrayInputStream bis = new ByteArrayInputStream(imageByte);
        image = ImageIO.read(bis);
        bis.close();
    } catch (Exception e) {
        e.printStackTrace();
    }
    return image;
}
1

Actually, the combination of two different solutions worked for me. My use case is to read images from a zip file. Here is the code that worked for me :

BufferedImage bgTileSprite = ImageIO.read(inputStream);
ByteArrayOutputStream os = new ByteArrayOutputStream();
ImageIO.write(bgTileSprite, "png", os);
String result = Base64.getEncoder().encodeToString(os.toByteArray());
LOGGER.info(result);

I Confirmed the result by converting the result to actual image. It works wonder.

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