I have been trying to integrate my flutter app with a node js server using sockets and I am using WebSockets for the flutter part and Socket.io for the nodejs part and making a server to connect it to the flutter client.
const express= require('express');
const app= express();
const http=require('http');
const socketio= require('socket.io');
const server= http.createServer(app);
const io=socketio(server);
app.get('/',(req,res)=>{
res.send('hey people')
})
const PORT= process.env.PORT||3000;
io.on('connection', (socket) => {
console.log('a user connected');
});
server.listen(PORT,()=> console.log('app started'));
I created a server on 3000 port here and now I want to communicate with this server using flutter client side.
import 'package:flutter/foundation.dart';
import 'package:web_socket_channel/io.dart';
import 'package:flutter/material.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
final title = 'WebSocket Demo';
return MaterialApp(
title: title,
home: MyHomePage(
title: title,
channel: IOWebSocketChannel.connect('ws://localhost:3000'),
),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
final WebSocketChannel channel;
MyHomePage({Key key, @required this.title, @required this.channel})
: super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
TextEditingController _controller = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Form(
child: TextFormField(
controller: _controller,
decoration: InputDecoration(labelText: 'Send a message'),
),
),
StreamBuilder(
stream: widget.channel.stream,
builder: (context, snapshot) {
return Padding(
padding: const EdgeInsets.symmetric(vertical: 24.0),
child: Text(snapshot.hasData ? '${snapshot.data}' : ''),
);
},
)
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _sendMessage,
tooltip: 'Send message',
child: Icon(Icons.send),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
void _sendMessage() {
if (_controller.text.isNotEmpty) {
widget.channel.sink.add(_controller.text);
}
}
@override
void dispose() {
widget.channel.sink.close();
super.dispose();
}
}
After these when I am trying to send a message and get it back, I am not able to do it. I really think this should work. If not What should? Really need some help here. Thanks!