What I have:
I develop native unity plugin for different platforms including
- iOS
- Android
- Windows
- OSX
I use cmake
as build-system and ctest
for unit-tests
My build environment - osx
, so it's not a problem to run unit tests on osx.
Also I know that for testing Android and Windows I can use qemu
and wine
accordingly.
Questions:
I just wondering
cmake/ctest
provide any variables to specify some emulators likewine
orqemu
? Or should I write some custom scripts for this?How can I run native unit tests on iOS (device or emulator)? Is it possible with
qemu
?