Timeline for OpenGl in VS2010
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 17, 2011 at 14:18 | comment | added | user336635 | @AlexK well, that's the headers supplied with VS so I suppose it's theirs? | |
Aug 16, 2011 at 23:56 | comment | added | datenwolf |
@AlexK: Actually on Windows you have to include windows.h before GL/gl.h because the Windows variant of that header makes use of some macros defined therein. So it's become canonical to add a #ifdef _WIN32 #include <windows.h> #endif in OpenGL code meant to be portable.
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Aug 16, 2011 at 23:48 | comment | added | AlexK | And this brings up another question: which implementation of OpenGL are you trying to use ? | |
Aug 16, 2011 at 23:33 | comment | added | AlexK | That depends on whether he is trying to use GLUT or WGL. GLUT wouldn't require library user to include OS specific headers. | |
Aug 16, 2011 at 21:12 | comment | added | Nicol Bolas |
You still need to include windows.h ; you can't create a window without one. And you can't initialize OpenGL without creating a window.
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Aug 16, 2011 at 19:30 | history | answered | AlexK | CC BY-SA 3.0 |