Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

2
  • Are you sure I can start an activity which is present in a library? The last time I tried this method, after importing the library, my project was not able to start that activity and was throwing an error (probably something like out of scope, I don't remember). Commented Aug 28, 2019 at 13:06
  • That should not be a problem if everything is setup the right way. For better integration and customization it is also possible to make your own Activity that handles the UnityPlayer lifecycle. Take a look at UnityPlayerActivity, it doesn't do much. It is even possible to handle the lifecycle inside a Fragment.
    – aalmigthy
    Commented Aug 29, 2019 at 9:03