Timeline for Keeping your unity project clean when uploading to Github [duplicate]
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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May 15, 2018 at 19:05 | history | closed | CommunityBot | Duplicate of How to use Git for Unity3D source control? | |
May 15, 2018 at 18:25 | review | Close votes | |||
May 15, 2018 at 19:05 | |||||
May 15, 2018 at 16:49 | comment | added | Davey | Thank you both, stupid that I didn't think of that | |
May 15, 2018 at 16:48 | comment | added | Davey | Hey Draco, Just tested it and that is indeed what is happening. Kind of annoying, but if that's the worst I have to deal with, I suppose I can live with it. | |
May 15, 2018 at 16:45 | comment | added | Draco18s no longer trusts SE | @Davey That makes no sense. Scene files aren't stored in the library or temp folders, they're assets like everything else. The only thing I can think of is that Unity starts and loads up a default empty scene and not the scene you had saved (and you need to open it manually). | |
May 15, 2018 at 16:35 | comment | added | Davey | Hey Sonny. Yes I have followed the instructions to the letter, but as soon as I delete the library folder, my scene is empty when I start unity again. | |
May 15, 2018 at 16:14 | comment | added | sonnyb |
The advice in the thread you linked and in the related duplicate thread is pretty standard. I'm not sure why it's not working for you. Are you sure you saved, committed, and pushed your scene files and project files? There's also no need to delete the Library and Temp folder except to confirm that these are temporary files that do not need to be committed into your repository, or if you are deleting these folders as a way to force a reimport of your project.
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May 15, 2018 at 15:42 | history | asked | Davey | CC BY-SA 4.0 |