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when toggle format what by license comment
Aug 14, 2013 at 14:22 comment added Vincent Scheib Answer including needed resize logic: stackoverflow.com/questions/4288253/…
Aug 12, 2013 at 21:10 review Suggested edits
Aug 12, 2013 at 21:37
S Jul 31, 2013 at 14:16 history edited Marc Audet CC BY-SA 3.0
improved code formatting
S Jul 31, 2013 at 14:16 history suggested WrongAboutMostThings CC BY-SA 3.0
improved code formatting
Jul 31, 2013 at 14:15 review Suggested edits
Jul 31, 2013 at 14:16
Jan 21, 2012 at 13:05 comment added jaredwilli The intrinsic dimensions of the canvas element equal the size of the coordinate space, with the numbers interpreted in CSS pixels. However, the element can be sized arbitrarily by a style sheet. During rendering, the image is scaled to fit this layout size.
Jan 21, 2012 at 12:58 comment added jaredwilli if you're trying to make the canvas 100% width and height then that doesnt even matter at all. you just resize it anyways
Dec 13, 2011 at 8:46 comment added user578895 Actually yes, canvas elements do need an explicit width/height set. Without it they default to some browser pre-set (in chrome, I think it's 300x150px) size. All drawing to the canvas gets interpreted at this size and then scaled to 100% of the viewport size. Try drawing anything in your canvas to see what I mean -- it'll be distorted.
Sep 13, 2011 at 14:04 comment added Jon Adams @aherrick: No, you do not have to have an explicit width/height set on the canvas element for it to work. This code should work fine.
Nov 26, 2010 at 22:49 comment added aherrick This works, but it leaves my canvas without a defined width and height. The canvas width and height must be defined on the element I believe.
Nov 26, 2010 at 20:22 history answered nonopolarity CC BY-SA 2.5