Timeline for AGAL seq opcode works on hardware, but doesn't on software emulation (float number comparison is different on both?)
Current License: CC BY-SA 3.0
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Feb 3, 2017 at 21:02 | comment | added | Markus von Broady | Please note: while AS3 docs say that software emulation of GPU rendering is still faster than standard (old) CPU rendering, it probably means just rendering vectors, while operating on the bitmapData pixel by pixel manually by looping through getPixel and setPixel is way faster than using an AGAL shader. | |
Jan 31, 2017 at 14:49 | history | answered | Markus von Broady | CC BY-SA 3.0 |