Timeline for Is there a better solution than to connect assets manually in unity3d every time we update our working version from the repository?
Current License: CC BY-SA 3.0
9 events
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Jan 18, 2017 at 23:52 | review | Close votes | |||
Jan 22, 2017 at 0:01 | |||||
Sep 12, 2015 at 9:40 | comment | added | kavehmb2000 | @AdamH : thanks dude, I used the same answer (steps 1-8). However, somewhere on the road keeping Project Settings folder and meta files had slipped our workflow ;) | |
Sep 11, 2015 at 17:15 | comment | added | kavehmb2000 | @Skyblade what you just mentioned actually solved our problem. We seem to have neglected keeping ProjectSettings folder and asset meta files. Thank you | |
Sep 11, 2015 at 16:06 | comment | added | Adam H | I'm not familiar with mercurial, but you could try the Unity related steps in the accepted answer to this question: stackoverflow.com/questions/21573405/… | |
Sep 11, 2015 at 14:22 | history | edited | Edward | CC BY-SA 3.0 |
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Sep 11, 2015 at 14:06 | history | edited | Backs |
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Sep 11, 2015 at 13:22 | comment | added | Skyblade | Do you keep only Assets and ProjectSettings folders under source control? Do you keep .meta files under source control? | |
Sep 11, 2015 at 13:04 | review | First posts | |||
Sep 11, 2015 at 13:06 | |||||
Sep 11, 2015 at 13:03 | history | asked | kavehmb2000 | CC BY-SA 3.0 |