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    Oh definitely not. I'll stick to git, thanks
    – German
    Commented Dec 23, 2014 at 10:33
  • hi German, I was mainly just joking, but, svn is definitely easier for UNity projects.
    – Fattie
    Commented Dec 24, 2014 at 11:56
  • 2
    german, I just realised you mention to HIDE meta files. this is completely wrong. Is it a typo? Notice: docs.unity3d.com/Manual/… "by selecting Visible Meta Files" and "2. Enable Visible Meta files in Edit->Project Settings->Editor" It's a fairly basic point that you MAKE VISIBLE meta files for source control, you can see 100s QA on it on the unity forum. what's the confusion here? cheers!
    – Fattie
    Commented Dec 24, 2014 at 12:03
  • 1
    Wow! It's a very unpleasant typo on my side. Thanks for pointing it out (fixed)
    – German
    Commented Dec 24, 2014 at 15:37