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Timeline for Named pipes performance issues

Current License: CC BY-SA 3.0

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Oct 17, 2012 at 6:30 comment added André No, you normally should not need to disconnect for signaling! Just send the amount of bytes first, in C# you read this amount and read an array of bytes till you have the same amount, so C# knows when it's ready.
Oct 16, 2012 at 13:09 comment added chollinger How would that improve the performance? If I'd send the message's length before the actual message, I'd need another disconenct to signalize C# to read it. I am quite sure that the System-API already makes use of buffered structures.
Oct 16, 2012 at 12:53 history answered André CC BY-SA 3.0