Timeline for Named pipes performance issues
Current License: CC BY-SA 3.0
3 events
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Oct 17, 2012 at 6:30 | comment | added | André | No, you normally should not need to disconnect for signaling! Just send the amount of bytes first, in C# you read this amount and read an array of bytes till you have the same amount, so C# knows when it's ready. | |
Oct 16, 2012 at 13:09 | comment | added | chollinger | How would that improve the performance? If I'd send the message's length before the actual message, I'd need another disconenct to signalize C# to read it. I am quite sure that the System-API already makes use of buffered structures. | |
Oct 16, 2012 at 12:53 | history | answered | André | CC BY-SA 3.0 |