Timeline for Has the Fallout series previously established this weakness of power armor to simple melee attacks?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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May 25 at 16:48 | answer | added | qazmlpok | timeline score: 3 | |
Apr 15 at 20:48 | comment | added | A.Steer | In a later episode they also deal with the grenade bucket on the front if t60 armour as well | |
Apr 15 at 19:17 | comment | added | Peter M | @Mithoron Especially with his line "Next time, read the manual" | |
Apr 15 at 18:38 | comment | added | Mithoron | It's not like any armor can be without weak spots, and The Ghoul knew them well. | |
Apr 15 at 14:55 | comment | added | qazmlpok | In the first two games at least, critical hits may bypass armor completely. There's no specific vulnerability, but a lucky knife or punch can still damage someone in armor as if it wasn't there. Outside of that power armor is extremely tough and would fully negate a basic knife attack. There's no downside to wearing power armor except for the heavy weight. | |
Apr 15 at 14:50 | comment | added | Adamant | I would say the armor itself is consistently shown to be almost more trouble than it is worth, along the same lines: it won't save you from a mutated bear (but will make you too slow to run away effectively), it has another weak spot, it requires a whole fusion core (the entire energy supply of a vault, in essence) to even move, and it can easily get stuck and prevent the user from leaving. Not to mention having no safeguards against theft and requiring frequent repairs. | |
Apr 15 at 14:40 | comment | added | Adamant | I don't know, but it does fit with the basic idea of corporate and government incompetence, not to say insanity, leading to mind-bogglingly inefficient solutions, including the bizarre vault experiments and the nuclear apocalypse itself as a solution to war (kind of MAD turned on its head) | |
Apr 15 at 14:30 | history | asked | galacticninja | CC BY-SA 4.0 |