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Mar 17, 2022 at 9:19 comment added SQB Eric, is this the correct answer?
Mar 9, 2021 at 8:19 comment added T.J. Crowder In the Phaze world (or Proton, I suppose), did they use the word "demesne" for the areas under someone's control? It's silly, but I'm trying to remember the first time I ran across the word, and I think it was Split Infinity but my copy is in storage...
Aug 27, 2018 at 10:44 history edited SQB CC BY-SA 4.0
Improved formatting
Jun 12, 2018 at 5:28 comment added Miral Tenure extension was a gradually increasing prize. The losers of most earlier rounds were simply deported, but about halfway through the loser got a one year extension (which meant they could only stay for one year, unless they won more at the following Tourney -- as soon as they enter any remaining years they had are forfeited). Then two years for the next round's loser, then four, etc. The loser of the second-to-last round received 20 years, the loser of the last round received lifetime (presumably unless they entered another Tourney), and the winner received Citizenship.
Jun 11, 2018 at 14:21 comment added Jeff Zeitlin There was a second tetralogy that was a follow-on to The Apprentice Adept; the four titles were Out of Phaze, Robot Adept, Unicorn Point, and Phaze Doubt, but these weren't as good as the original three. Wikipedia lumps them all together as The Apprentice Adept.
Jun 11, 2018 at 14:15 comment added Jeff Zeitlin @JohnP - New citizens (via victory in the games) got what amounted to shares; slaves that left without becoming citizens didn't get Protonite or shares, but got big bank accounts. A lesser prize was the right to stay another term as a slave; entering the Games was basically a resignation from slave status - you lose, you leave - unless you made it through enough rounds to get the additional 20 year term.
Jun 11, 2018 at 14:10 comment added JohnP @JeffZeitlin - Didn't the slaves also get some protonite as part of the games/wagers? It's been a long time since I read the series, but this is almost certainly the correct answer.
Jun 11, 2018 at 13:22 history edited SQB CC BY-SA 4.0
Added yet another quote
Jun 11, 2018 at 13:00 history edited SQB CC BY-SA 4.0
Added quotes to address the plot points
Jun 11, 2018 at 11:58 comment added Jeff Zeitlin For what it's worth, the Games weren't about freedom, per se; a slave on Proton was only a slave for a term of 20 years, after which they had to leave - but would leave quite wealthy by the standards of the rest of the galaxy. The victor of the Games was rewarded with citizenship on Proton, which permitted the now-former slave to stay, and receive an amount of revenue from the production/sale of Protonite.
Jun 11, 2018 at 11:53 comment added Jeff Zeitlin Magic worked for Stile/Blue Adept by singing or chanting in rhyme; other magic-users in Phaze (the magic world; the tech world from which Stile came was Proton) had different techniques - if I recall correctly, the Red Adept used amulets, the White Adept used inscribed glyphs, the Brown Adept used golems, and there were others. The halving of the magical strength at the end was due to the way the imbalance between Proton and Phaze was fixed - the transfer of a large amount of Phazite (the power source for magic) to Proton (where it became Protonite, the source of Proton's wealth).
Jun 11, 2018 at 9:33 history edited SQB CC BY-SA 4.0
Plot explanation; first three
Jun 11, 2018 at 9:22 history edited SQB CC BY-SA 4.0
Plot explanation
Jun 11, 2018 at 9:14 history answered SQB CC BY-SA 4.0