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Search options questions only not deleted user 113

For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

17 votes
6 answers
2k views

Clocking the round. Tools?

Chess players use a special clock to keep timings of each move within a reasonable amount, or they lose. During fighting session, I'd like to introduce a similar technique to prevent excessive strateg …
Stefano Borini's user avatar
69 votes
13 answers
7k views

How to communicate to the players that an encounter can be solved also through diplomacy?

However, in some circumstances, it would be nice to make the players conscious that an encounter can be solved also by diplomacy (actual roleplaying, not a throw) either before starting the combat, in …
Stefano Borini's user avatar