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6 votes
1 answer
135 views

How should players purchase supernatural backgrounds when using a Prelude?

Hunter: The Reckoning has a concept of of a "prelude". A prelude is essentially a one-shot or one-session adventure which tells the story of how a normal, mundane human became called to the ...
indigochild's user avatar
  • 19.2k
16 votes
5 answers
3k views

How can I handle a player who seems to utilize skills their characters don't have?

Well the tag is slightly misleading as these players do not cause problems. However I have encountered several players who exhibit skills their real life counterpart has without actually metagaming. ...
Maiko Chikyu's user avatar
  • 21.5k
10 votes
1 answer
581 views

How can I enforce a low-power level in Mage: The Ascension?

I'm preparing for a Mage:The Ascension game as a storyteller. While my players and I enjoy many aspects of Mage and World of Darkness in general, we would like a much lower power level than seems ...
indigochild's user avatar
  • 19.2k
9 votes
3 answers
390 views

How to make the game exciting for someone playing a child character?

I will be running a game of Dark Ages: Mage for a friend. She says that she has trouble associating herself with a character when the character is immediately thrown into the adventure. After some ...
Maiko Chikyu's user avatar
  • 21.5k
7 votes
1 answer
283 views

How to integrate roleplay, foci, paradigm into casting magick

I was away from RPGs and story telling for some time. I used to run Mage: The Ascension scenarios before, but I had to take a break, and now I want to get back on my feet. I struggled with some ...
Yamuk's user avatar
  • 170
2 votes
0 answers
109 views

Music for noir combat scenes [closed]

Right now planning noir style VtM campaign which would have place in 1940s and I'm trying to make it more atmospheric for my players. We're playing via Roll20, so music means a lot. The problem I ...
M. Oppenheimer's user avatar
6 votes
1 answer
412 views

How should one roleplay an inhumane character? [closed]

In many settings there are characters noted to be very distant from the concepts of humanity ("you shouldn't kill", etc.). In Vampire: The Masquerade there are plenty of such creatures, and in most ...
R.I.P.30.12.21Baskakov_Dmitriy's user avatar
33 votes
5 answers
2k views

How can I make an overbearing government's unwelcome attention convincing without it dominating screen time?

My players are newly awakened mages (Mage: the Ascension 2nd edition) living in a near future in a metropolis in the European Union which is developing into a surveillance and military state union—a ...
Largo's user avatar
  • 759
9 votes
4 answers
2k views

How to create a "TV Series"-style campaign with "episode" scenarios?

Followup of this answer to a question about short-stories lasting about one 4h play session or two max. I master a game of Vampire: The Masquerade, and I would like to find (and modify) or write ...
Eregrith's user avatar
  • 799
18 votes
5 answers
796 views

How can you convey that the majority of the world isn't supernatural?

In games that exist within a supernatural/urban fantasy/modern horror setting, usually only a very small percentage of the population is actually supernatural. Using World of Darkness as an example, ...
xenoterracide's user avatar
16 votes
2 answers
1k views

Game design process to create a White-Wolf-like setting?

I have noticed that there seems to be a pattern at work in most oWod/WoD products, which when followed results in settings with the following properties: Each new PC starts with many possible ...
Metalcoder's user avatar
  • 1,301
23 votes
3 answers
1k views

What are the main factors to consider when a PC gains a major airport in V:tM?

Depending on the type of Vampire: the Masquerade campaign, PC's may experience unusual growth in resources. This should generally come with a (potentially complicated) system of pros and cons as well ...
James Broyles's user avatar
19 votes
8 answers
4k views

How can I deal with a "goof-ball" player in my WoD group?

I am a storyteller in a World of Darkness group, and I'm about to start designing a new scenario. However one of my players (let's call him Eric) is worrying me. Eric usually goes the goofball route ...
Circusfreak's user avatar
  • 1,531